Neverwinter Nights: Kingmaker
Developer(s) BioWare
Publisher(s) Atari
Platform(s) Microsoft Windows
Release date(s) October 2, 2005
Genre(s) Role-playing
Mode(s) Single-player
Rating(s) ESRB: M (Mature)
Media CD-ROM
Input methods Keyboard, Mouse

Neverwinter Nights: Kingmaker is an expansion pack released for BioWare’s Neverwinter Nights which includes three premium modules: Kingmaker, ShadowGuard, and Witch’s Wake. Released in November, 2004, Kingmaker later won the Academy of Interactive Arts & Sciences “PC RPG of the Year” award.


The Kingmaker expansion pack contains three short modules.


This module is the expansion pack’s namesake and shows a number of parallels to Neverwinter Nights 2. In the game, the playable character starts out with four companions. Through a short conversation and an easy fight scene, the PC gets a quick look at each of the character’s abilities before having to choose only two to continue on with. The next part of the game revolves around trying to get enough guilds to elect the PC Lord of the Keep. If and when the player succeeds, the third stage of the game begins, where the PC goes to fight his ultimate enemy, the Masked Man.


This module is named after the organization featuring prominently in the game. The PC starts out in a graduation ceremony of sorts where they get to pick one of three symbols to be their own. Each symbol has special actions that go with is. After the graduation, the instructor tells the PC that a man is looking for him. This leads the PC into a series of tasks that end up with the city falling into chaos.

Witch’s Wake[]

Being the third module in this expansion pack, Witch’s Wake is a cliffhanger whose sequel was never finished. After a cut-scene where the PC watches his prince die right after hearing his cryptic last words, the game continues as an amnesia-ridden soldier (the PC) struggles to get home with the help of a witch.

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