TransWarp drive


 * This article describes the TransWarp drive in the fictional TradeWars 2002 universe. See Warp drive for the transwarp drive in the fictional Star Trek universe.

A TransWarp drive can be purchased at the stardock for either 50,000 or 80,000 credits, depending on which type you get, you can purchase an upgrade from class 1 to class 2 for 40,000 credits.

The TransWarp drive allows a player to travel between distant sectors in the fictional TradeWars 2002 universe while only using the turns required for one hop and without having to pass through the sectors in between. The four ships that can accommodate a TransWarp drive are the Corporate Flagship, Imperial StarShip, Havoc GunStar, and Ferrengi Scorpion. Any player with an alignment greater than 1,000 can TransWarp directly into FedSpace.

There are two types of TransWarp drive, class 1 and class 2. A class 1 TransWarp drive uses three units of fuel ore per sector and can only be used if you are not towing another ship. A class 2 TransWarp drive uses six units of fuel ore per hop if you are towing another ship and three otherwise, a class 2 TransWarp drive can be used while towing another ship.

Planets with Level 4 Citadels also have TransWarp capabilities. However, at a cost of 400 fuel ore per hop, frequent moves are not practical. If a player can place friendly fighters in a sector containing enemy planets, it is possible to destroy those enemy planets by building several planets up to Level 4 and then TransWarping them into the enemy sector, causing planetary collisions. This is also a way to fill a sector with massive amounts of debris, making passage dangerous.

Atomic fusion is a ship-destroying phenomenon that occurs when a player blind-warps into a non-empty sector. Marker beacons and Limpet mines are a common cause of atomic fusion. Even a fully-loaded StarShip can be destroyed by one false jump.