Bloodstone Pass

H1 Bloodstone Pass (Item Code: 9122) is module for Advanced Dungeons & Dragons (1st Edition) that also required Battlesystem and was published in 1985. The module was written by Douglas Niles and Michael Dobson and while it contained some traditional D&D module type encounters these al lead up to the climax and key part of the adventure Battlesystem mass battles.

Contents of the module
Unlike the traditional loose book in one or two cardboard covers this module was actually a small boxed set containing:
 * 32-page book - similar to a traditional module
 * 24-page book Roster book with Battlesystem statics for the armies, NPC's and pre-generated PC's and instructions for foldup buildings.
 * 12 3-D fold-up sheets of buildings - includes a castle, abbey and inn. Note these are not 25mm scale but are scaled to the ground scale of Battlesystem where one piece (minature or counter) represents up to 10 regular troops.
 * 104 Battlesystem counters (12 zombies, 15 orcs, 29 human sword, 22 human spear, and 26 peasants).

The Bloodstone Pass Saga
While originally intended as a stand alone module H1 latter became the first part of the four part the H series Bloodstone Pass Saga. With module H3 The Bloodstone Wars the places of the original generic setting of H1 were retconned into the Forgotten Realms campaign setting. Module FRC9 The Bloodstone Lands is a game accessory module that describes the area of the Forgotten Realms where the Bloodstone Pass Saga occurs. In this module's version of history the events of H series modules have run their course with the pregenerated PC's.

Plot Summary
The tiny village of Bloodstone Pass is menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless, the villagers must pay tribute in gold, food...slaves. Two villagers have travelled far to find aid for their people. They have turned to you, brave and powerful adventurers, as their only hope. They cannot afford to pay more than a few silver pieces a day, but their need is great. You are invited to save the people of Bloodstone Pass. Can you organize a defense, train and equip the peasants, recruit allies, gather intelligence...and win the war?