Dark Sun: Wake of the Ravager

Dark Sun: Wake of the Ravager is a computer role-playing game developed and published by Strategic Simulations, Inc. in 1994 for the MS-DOS operating system. It is the sequel to Dark Sun: Shattered Lands. Wake of the Ravager was initially released in two boxed versions: on floppy disk and on CD-ROM, with the latter featuring digitised voice and music (as Red Book CD tracks). It was later re-released in a CD-ROM jewel case form factor, and also as part of the AD&D Masterpiece Collection in 1996.

Story
Wake of the Ravager takes place in the Dungeons and Dragons' campaign setting of Dark Sun, on a harsh desert world named Athas. The story is a continuation of the events in its predecessor, Dark Sun: Shattered Lands, and take place in or around the city-state of Tyr. The introductory cut scene introduces us to he mysterious Dragon and his general, the Lord Warrior, who are planning the conquest of Tyr. Upon starting the game, the player witnesses an assassination of a woman who turns out to be a member of a secret society known as the Veiled Alliance. The player eventually becomes involved with the Veiled Alliance and their struggles against the Dragon and the Lord Warrior.

Gameplay
Wake of the Ravager shares the same engine and gameplay as its predecessor, but with slightly different graphics (most obviously, the use of larger character sprites). The engine uses a top-down view of the world. Players control a party of one to four characters. The game can be started with a pregenerated party, or the player may create their own or import characters from Shattered Lands. As with other Dungeons and Dragons computer titles, combat features prominently in the game play; in the Dark Sun series, combat is turn-based. Like its prequel, Ravager also incorporates elements unique to the Dark Sun campaign setting, including unique character races (the Mul and the insectoid Thri-kreen) and extensive use of psionics.

The game is notorious for bugs, some of which result in a crash, others resulting in the game not winnable. For example, due to game engine limitations, graphics for doorways or items may disappear. . Some of these issues were addressed in the 1.02 and 1.1 patches.

External link

 * Broderbund technical support note