Khorvaire

In the Dungeons & Dragons campaign setting Eberron, Khorvaire is one of the larger continents of the world.

The material plane of Eberron contains four major continents, of which Khorvaire is arguably the most known. The others are Argonessen, Xendrik and Sarlona. The island continent of Aerenal lies near Khorvaire.

Countries
The landmass features a number of counties:

Aundair
A country of craftsmen and academics. House Lyrandar and House Orien operate mainly from Aundair.

Breland
Breland prides itself on personal freedom, which translates to a high crime rate, diversity and fun.

Eldeen Reaches
Most of the land is taken up by forest, out of which most druids operate. the country was a part of Aundair before the Last war, but when troops were withdrawn out of the Eldeen Reaches to help protect the main cities of Aundair, the inhabitants of the Eldeen Reaches claimed independence. House Vadalis operate from here too.

Darguun
The land of the goblins is perceived by civilised people as a necessary evil, for the moment at least. It has hardly any exports, although it has a deal with House Deneith to supply mercenaries.

Demon Wastes
Humans and orcs fight here to keep demons out of the rest of Khorvaire.

Droaam
Before the Last War, Droaam was a part of Breland, but it proved too difficult to protect all civilised inhabitants while fighting a war. Now it is inhabited by mostly goblins, ogres, hags and gnolls.

Karrnath
The dictatorship of Karrnath has good ties with the Mror Holds. House Jorasco and Deneith operate out of Karrnath. Notably, Karrnath supplemented its fighting force with undead creatures.

Lhazaar Principalities
Pirates and other nautical forces live here. The principalities consist of a number of islands. Anyone with power controls not only a flagship, but also some land.

Mournland
Cyre was a strategic battleground in the Last War, and was host to some of the largest battles of that war. In the last years of the Last War, Cyre was suddenly, and inexplicably, destroyed. A not-quite-dead wasteland remains where Cyre lay, surrounded by a thick white fog. It appears that Mournland is literally an open grave, where the bodies of deceased soldiers refuse to decay. A few survisors from Cyre have settled a village in Breland, dubbed New Cyre.

Mror Holds
This dwarven nation is an important economic power in Khorvaire. House Kundarak operates a powerful banking emporium from here. The dwarves have built imprenetrable forts here.

Q'barra
A country of kolonists and idealists, Q-barra is an empty rainforest. The country was founded, far from everything, to maintain the ideals of King Galifar I, and consists of a few cities and small villages spread throughout the jungle. Q'barra mines and exports Eberron Dragonshards. No House operates out of Q'barra, although House Tharask's Finders Guild is involved in the search for Dragonshards.

Shadow Marches
The Shadow Marches are home to most halforcs. The country is home to mostly ocs and human families, with a few halforcs. The families are part of clans, made up of both humans and orcs. House Tharask operates from hee, and consists of a fairly loose group of humans and halforcs. Eberron Dragonshards are found in the Shadow Marches.

Talenta Plains
Halflings, who learned to work together during the Last War, live a mostly nomadic lifestyle here. They are hunters and herders, and have little industry. House Ghallanda operated out of the Talenta Plains.

Thrane
This fundamentalist theocracy is home to the religion of the Silver Flame. The Voice of the Silver Flame, thought to be the voice of paladin Tira Miron, resides in the Flame.

Valenar
Originally a kolonie of elves from the island continent of Aerenal. The elves that live here regularly invade Q'barra. Humans live here too, mostly farmers, who produce food for the elves, in a sort of symbiosis. House Lyrandar is one the few Houses with any sort of influence here, as it can control the weather.

Zilargo
The gnomes have lived here for thousands of years, managing to keep their independence through diplomacy. When King Galifar I built his kingdom, the gnomes surrendered, to maintain their independence. they export diplomatic expertise and produce the Korranberg Chronicle, as widely read newspaper. House Kundarak and House Sivis operated out of Zilargo. Kundarak en Sivis werken vanuit Zilargo.