Magic (Dungeons & Dragons)

In the Dungeons & Dragons role-playing game, magic is a force of nature, and part of the world. There are two main types of magic, arcane, which comes from within, and divine, which is inspired. , while.

Arcane magic
Arcane spells tend to be flashy and offensive.

Divine magic
Divine spells are subtle, compared to arcane magic, but not less powerful.

Schools of magic
There are eight schools of magic, or types of spells, within the game.

Abjuration
Protective spells. The caster is able to create barriers that may protect against physical or magical energy.

Conjuration
There are five subschools of conjuring:
 * Summoning: The power to temporarily bring forth objects, creatures or some form of energy.
 * Calling: The power to transport objects or creatures from another plane.
 * Healing: The power to heal injuries or damage.
 * Creation: The power to create objects or effects out of nothingness.
 * Teleportation: The power to transport creatures or objects over a distance, instantly.

Divination
The power to learn things you couldn't know. Predict the future, see through walls, find objects or creatures.

Enchantment
The power to affect minds.

Evocation
The power to create spectacular explosions.

Illusion
Illusions may mislead opponents. Cause creatures to hear or see things that aren't there, or even remember things that never happened.

Necromancy
Manipulate life and death.

Transmutation
Change an object, transform it into something else.