Mystra (goddess)

Mystra is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.

She is the Mistress of Magic and Mother of Mysteries who guides the weave of magic that envelopes the world. She tends to the weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. Her symbol is a ring of seven stars surrounding a rising red mist, spiralling to the heavens, though her older and often seen symbol is a simple seven-pointed star. She is believed to be the embodiment of the Weave and of magic herself, her veins the ley-lines, her breath the mists and her body the pulsing, thrumming earth.

She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power. Her symbol is a circle of seven blue-white stars with red mist flowing from the center, her divine realm is Dweomerheart, and her Third Edition D&D domains are Good, Illusion, Knowledge, Magic, Rune, and Spell.

Incarnations
Originally called Mystryl, Mystra came into being after the previous incarnation sacrificed herself to save Faerûn from the destruction Karsus of Netheril nearly brought upon them. During the Time of Troubles, Mystra was killed by the deity Helm for defying the god and trying to climb the Infinite Stairway to the heavens. Her death caused great damage to the Weave, but the young mortal Midnight was chosen to succeed the goddess as the next Mystra -- eventually restoring the magic of Toril.

Relationships
Mystra's greatest enemies are Shar, who created the Shadow Weave to oppose Mystra's Weave, and Cyric, who was a mortal along with Mystra and Kelemvor (with whom Mystra has a cold friendship). She is served directly by the Lesser Power Azuth, and indirectly by demipowers Savras and Velsharoon. Mystra also has powerful mortal servants in her "Chosen" - including Elminster, Khelben Arunsun and the Seven Sisters.