Klingon culture

Klingon culture describes the customs and practices of members of the Klingon Empire in the fictional Star Trek universe.

Portrayal over time
In the original series the conflict between the Federation and Klingon Empire was modelled on the Cold War between the Western countries and the Soviet Union. TOS Klingons were not given many cultural traits, either original or Soviet-like, beyond a generic need for domination and tyranny. However, they were typically portrayed with bronze skin and facial hair suggestive of North Asian peoples such as the Mongols (in fact, Gene Coon's only physical description of them in his Errand of Mercy script is "Oriental, hard-faced"). In Star Trek: The Motion Picture, the Klingons were "reimagined" or retconned and were depicted with ridged foreheads, new uniforms, and a distinctive language. Gene Roddenberry said the movie era Klingons are closer to his original vision, but could not be realized in a low-budget television show.

With the advent of Star Trek: The Next Generation and subsequent series the Klingons became allies, and the portrayal of their culture changed to resemble that of Japanese Samurai (or, rather, Western imaginations of them) and Vikings. Klingon starship crews have also been compared to motorcycle gangs. Their culture is centred on honour and combat. The Klingon Empire is governed by the High Council, led by a Chancellor. The position of Emperor was reestablished in the 24th century, largely as a figurehead.

Dating
Klingon mating rituals involve limited domination and combative attitudes. Par'machpu' (singular par'mach) are chosen mates for dedicated recreational sexual congress, equivalent to fiancées among Terran humans. Lieutenant Worf, when questioned in this area of Klingon lore, said (perhaps obliquely) that females scream, are very aggressive, and throw furniture – the males, conversely, read poetry aloud and duck a lot.

Klingon females reportedly search for their own partners, whom they deem worthy of copulation. Normally this has to be a male of great strength, valour or who at least possess great courage. The mating process can be a very wild and sometimes violent affair. When Worf was questioned by Guinan while still onboard the Enterprise-D, as to why he had not taken a par'mach, the Klingon said he was only chaste in concern for the "safety" of his fellow female crewmates. Guinan joked that many would find a male Klingon "tame," producing a rare laugh of pleasure from Worf. Later aboard Station Deep Space Nine, Worf engaged in romance with Jadzia Dax, a Trill with deep connections to Klingon society. Their first night of relations produced a surprising number of contusions and broken limbs for Doctor Bashir to treat. As they arrived, the Klingon woman Lady Grilka was already in the infirmary with a very injured Quark in tow. Bashir stated that "he did not want to know what had happened."

Klingon religion
According to legend, Kortar, the "first" Klingon, and his mate were created in a place called QI'tu'. The two destroyed the gods who made them and turned the heavens into ashes. This event is recounted in marriage ceremonies. In the episode "Barge of the Dead" on Star Trek: Voyager, B'Elanna Torres envisioned the Barge of the Dead in penance for the dishonor her Klingon mother, Miral felt for not raising her half-human daughter to be a Klingon Warrior of the Way of Kahless. As she attempted (successfully) to escape going to Gre'Thor, realm of the dishonored dead, B'Elanna met Kortar, whose fate when he died was to ferry Klingon souls over the River of Blood, to Gre'Thor's gates, where the demonic being Fek'lehr waited to consume particularly loathsome souls.

Klingons who follow the Way of the Warrior, the belief system developed by Kahless the Unforgettable, value honor above all else. Those who die with purpose and honor are said to join Kahless, who had been the first Klingon emperor, and a messianic figure in the Way of the Warrior, in the Black Fleet in Sto-Vo-Kor, a paradise where battle and feasting can eternally be shared and won.

The honored dead are not mourned, but celebrated. This consists of opening the eyes of a dead warrior and all fellow Klingons present roar to chase away evil spirits called jat'lyn, and to tell the warriors in Sto-Vo-Kor that the warrior is joining them. The body of the dead warrior is viewed mainly as an empty shell to be disposed of; particularly well-respected warriors have their companions accompany the body for interment or disposal, "just" to keep away predators (though a privately held act of respect for the departed). Warriors who may have a question about whether they will be worthy to enter Sto-Vo-Kor, such as a Klingon mate who is alien (an example is Jadzia Dax), have a quest held in their name by their surviving mate and his or her companions. If they win their stated deed or battle, they win honor for their late warrior and entry to paradise.

Klingon beliefs were recorded in a series of scrolls collectively referred to as the Paq'batlh, or Book of Honor. One prophecy, possibly taken from this book, was of the Kuvah'magh, a religious figure predicted to appear at some future time. Miral Paris, daughter of Tom Paris and B'Elanna Torres, was thought by some expatriate Klingons in the Delta Quadrant to be this new spiritual leader.

Arbiter of Succession
The Arbiter of Succession is a Klingon legal practice designed to ensure a stable succession for the Chancellor. Although it is a Klingon custom, Captain Jean-Luc Picard, a human, is the first person within the Star Trek canon known to have this role.

To gain leadership of the Klingon Empire, a Klingon must gain control of the Klingon High Council. The council itself is made up of the strongest families of the Empire, a more violent example of the British House of Lords. Because a candidate must gain support from the other families, leading to factions, it is the Arbiter's job to resolve the possibility of a stalemate to decide matters of honor relating to the Challenge, and to choose a Chancellor of the Klingon Empire.

Klingon Ranks
(around ~2300's)

Klingons disdain the use of rank insignia on their uniforms. A Klingon warrior can be trusted to actually be whatever rank he/she claims to be, as to do otherwise would violate their honor code.

Klingon small arms, blade weapons, and hand weapons
To many Klingons, battle is sacred, and treated with much ceremony. Therefore, many advances have been made by Klingons in the field of weaponry.


 * Sonic Disruptor This weapon is the hand unit carried by Klingon soldiers in Star Trek: The Original Series. It resembles a futuristic silver flintlock and has a distinct "warble" sound, and was first seen in "Errand of Mercy".
 * Disruptor Pistol This is the main weapon all Klingons carry. It has a power cell and fires a bolt of pure energy at a target, vaporizing it. Whether sneaking into enemy territory or going to the market to buy some heart of targ, this is a tried-and-true choice.
 * Disruptor Rifle Disruptor rifles are used mainly by Klingon shock troops, but are also favored by weapons merchants and terrorists for their point-and-shoot simplicity. These deadly weapons are essentially larger versions of the disruptor pistol.
 * bat'leth (bat-LETH) The bat'letH, or "sword of honor," symbolizes the Klingon Empire to much of the quadrant. Made of a crescent with four points, the bat'letH is an imposing two-handed sword. This weapon has been receding from use in open battle, but is still used in "modern" times for ceremonial rites, boarding parties and challenges of power or authority. The first bat'letH was said to have been made by Kahless from a lock of his own hair which he forged in an ore volcano on Qo'noS.
 * mek'leth (mek-LETH) By all accounts, the mek'letH is similar to the bat'letH in many ways, but it is not so much a sword as a large knife. It has a curved blade approximately 30 cm long, and is an imposing sight. Another staple of the average Klingon's weapons closet, this is a formidable blade. Especially suited to close-quarters combat, such as in the corridors of a ship being boarded.
 * d'k tahg (dak-TAHG) The Klingon d'k tahg is a small knife by Klingon standards, mainly used in ceremonies, but also employed as an easily concealable weapon. Every Klingon receives their D'k tahg at their Age of Ascension. It has a 20 cm blade length, with two small blades that snap out of the sides at the push of a button. It can also be thrown. Traditionally, should a weapons search be required, it is considered a breach of propriety to strip a Klingon warrior of all of his weapons, so the d'k tahg is usually allowed to remain on the warrior's person.  It is first seen in Star Trek III: The Search For Spock.
 * 'oy'naQ (oi-NAKKH - Eng: Painstick) The Klingon painstick is a rod about 1 metre in length. It has a grip on one end and a port on the other end to discharge energy. It is also mainly used in ceremonies of endurance, but is sometimes used for torture. It does not incapacitate an enemy unless used repeatedly. It must be placed very close to the target (essentially touching) to work.
 * chonnaQ (chon-NAKKH - Eng: chon-NAK) Not much is known about the archaic chonnaQ. It is a hunting spear once used in the great Klingon wars; it predates the original Kahless.
 * jejtaj (jedge-TAHJ) The jejtaj is a weapon wielded like a pair of brass knuckles. However, with enough practice, one can parry bladed attacks with it and use it as a rudimentary throwing star.

Klingon martial arts
moQ'bara is the name of the fictional Klingon martial art. It is sometimes practiced with a bat'letH.

Klingon cuisine
Various kinds of fictional food and beverages have been shown as part of Klingon cuisine in the Star Trek TV show.


 * Chech'tluth: A strong alcoholic beverage, served in a metal goblet. Although considerably stronger than whisky, chech'tluth is suitable for humans.
 * Gagh: Klingon serpent worms. Gagh is best served while as fresh as possible, i.e. while still alive, and it dies only when entering the digestive tract. Klingons say that they don't care for the taste of gagh, but like it for the fight it puts up when eaten. There are actually at least 51 distinct "flavor" varieties of gagh.
 * Klingon Blood Wine: An alcoholic beverage renowned for its flavor and potency. It has been mentioned that Blood Wine is stronger than Earth whisky. Few non-Klingons drink Blood Wine because of its potency. Klingons often drink Blood Wine when celebrating after a battle and while trading war stories. Klingons expect their Blood Wine to be served warm. Whether it actually contains blood is unknown to Trekkies, though in formal ceremonies, a participant will add their own blood by cutting their hand above the wine. (For example, some Spanish wines have "Sangre" (blood) in their names; it is possible the Blood Wine contains no blood.)
 * Klingon Fire Wine : Not much is known about this beverage. Once while on the holodeck (A Fistful of Datas), Worf asked the bartender Annie for some Fire Wine. She replied, "This ain't Kansas City. We don't have none of that fancy European stuff here."
 * Klingon skull stew: A dish consisting of an animal skull with various kinds of dressings.
 * Klingon tea: Klingon tea is an extremely potent beverage. If prepared improperly this tea is deadly to humans, although they may inject an antidote beforehand if they still wish to drink it. Apparently, Klingon tea is not guaranteed safe for Klingon consumption either. Klingon tea is served and drunk during an elaborate tea ceremony.
 * Klingon Warnog: This beverage is mentioned in Star Trek TNG: Rightful Heir.
 * Raktajino: Klingon coffee. Particularly popular in Quark's bar on Deep Space 9. The name is most likely a portmanteau of its true Klingon name and "cappuccino".
 * Rokeg blood pie: A traditional Klingon dish, consisting of animal meat and blood baked into a pie. Rokeg blood pie is Worf's favourite food, and because of this, his adoptive parents learned to prepare it.