Wizard sticks

Wizard Sticks (also Wizard Stick Party) is a binge drinking game that is characterized by the creation of a "wizard stick" by taping empty beer cans together and a full set of rules that governs the behavior of the participants. When a participant finishes a beer, they tape a full beer to the top of the empty can, thus creating a wizard stick which grows as more beer is consumed. As the wizard stick lengthens, its owner progresses through higher levels, granting new statuses and often different powers as well, such as a new drinking rule. Wizard Sticks creates a class system where participants of higher levels have authority over those of lower levels. Typically, the levels are achieved by measuring the wizard stick against a part of the body. Levels and powers differ from game to game with one universal standard, that the participant achieves wizard status once their staff is taller than they are. A typical game sees players begin as peasants, then progress to squires when the wizard stick reaches the knee, gentlemen at the hip, knights at the shoulder and finally wizard.

The game is considered very dangerous due to the high amount of drinking involved and the fact that more drinking is required to "progress".

A similar version of the game exists, known as Wizard Staffs/Staves. The mode of progression (drinking beers and taping them together) remains the same, while there are a few subtle differences: Every third level (can of beer) one must "fight a boss", which is taking a shot of some sort of hard liquor. At the fifth level, players are allowed to give themselves a "Wizard name" by which they should be referred to for the remainder of the game. The first person to reach level 10 becomes the "White Wizard". At this point, any player may challenge the White Wizard to a "Wizard Duel". Players stand-off and then proceed to fight with their beer can staves. Fighting ends when one wizard gives up, usually after some sort of injury from the dented beer cans, and the winner is judged by the biggest staff after the duel. The new White Wizard may immediately be challenged by another player to a duel, giving them a huge disadvantage in terms of staff length.