List of Manhunt characters

This is a list of characters and named/un-named gang members in the videogame Manhunt (video game).

James E. Cash
The protagonist of the game, little is nown about anything in his life before the games events. He was sentenced to death after being on Death Row for two years (What crime or crimes he commited are also a mystery), but his lethal injection is replaced with a powerful anaesthetic by Starkweather, thanks to the cops being on his payroll. He would seem to be the perfect candidate for Starkweathers 'MANHUNT' snuff films, as throughout the game, he shows little to no emotion when killing or attacking anyone (his movements during an execution sometimes may also seem robotic, like a Level 3 execution with a Machete/Cleaver). Nearly halfway through the game (Scene 7, Strapped For Cash) his family become hostages, or 'bait' as Starkweather refers to them laid out by the Wardogs to kill him. He shows some emotion here, and even more when on the next Scene (View Of Inocence), he is forced to watch them be killed by the Inocentz, with Starkweather saying "You should've known Cash, I could have never let them go, i'm all the family you need now." He eventually gets betrayed by Starkweather, but in revenge, cripples his organizatiobn by killing Ramirez, The entire Cerebus Squad and then Starkweather himself, before dissapearing into the streets never to be seen again.

Lionel Starkweather
The main antagonist in the game, also referred to as 'The Director', he was once a prime director in Hollywood, until several other directors and critics began to denounce his work. This is what began his downward spiral into madness. He began to direct underground porno and snuff films, mainly selling and distribuing them to the Japanese circuit. He finally snapped when he invented a 'directors cut' version of snuff films called 'MANHUNTS', in which the action was real in which one person would have to do whatever possible to stay alive, while butchering their 'hunters' in the most brutal way possible. Slowly, one by one, all those that had denounced Starkweather began to dissapear and become another scene in his 'private collection'. This is what allowed him to regain his vast wealth as the 'MANHUNTS' business grew. He is killed in the final Scene, Deliverance (Scene 20) when Cash massacres him with a chainsaw, cutting his stomach open and sticking the chainsaw through his head.

The Reporter
An un-named reporter who has secretly been on Starkweather's case for a long time on her own, as the cops are on Starkweather payroll. At the beginning of the game, she appears to be getting desperate, as she may know that Starkweather is on to her as well. Cash must protect her in Scene 15, Press Coverage, when the cops have been sent by Starkweather to apprehend her and Cash.

Piggsy
Piggsy is a mentally ill, obese man who weilds a Chainsaw, and wears a pig's head like a mask. It would appear he was Starkweathers original star, but he breaks free from his prison near the end of the game. He and Cash battle it out in Scene 20, Deliverance, until Piggsy is badly wounded, and falls through a metal grate, 4 stories to his death. Although he does hold on at first, Cash grabs the chainsaw and saws his hands off to cause him to fall.

Colonel Ramirez
See Wardogs.

The Tramp
In Scene 9, Drunk Driving, Cash must guide this person all the way through the level without allowing any harm to come to him. He is very drunk, this is identified by his innacurate mutterings like "You two be careful now!" (Thinking that Cash is two people). His fate after this level is unknown.

The Hoods
A cliche type gang that talks a lot of trash, but in effect they are the weakest gang in the game, and are more easily killed in a fight than all other gangs. Doesn't mean they won't go down without a fight though, but when they are about to die, they will back off when unarmed, calling for help.

Weapons: Fists, Blackjack, Crowbar, Baseball Bat

Numbers: Low

Strength: Very Low

'Thing': They don't have a 'thing'.

The Crusher
A muscular man who wears a dark blue t-shirt and black leather jacket, with a seethrough object (Supposedly a tight) pulled over his head. He is the one that can be identified by heavy swearing and taunts directed toward the player.

Fury
Similar to The Crusher, only he wears a yellow and red baseball jacket with the workd 'FURY' written on his back. Sometimes he shares the same voice as The Crusher, and even wears the tight that The Crusher wears.

Gimp
Wears a black t-shirt and dark blue jeans, with a large black 3-hole balaclava over his head (that doesn't fit him). He is nicknamed 'Gimp' because he referrs to the player as one.

Unknown
Similar to Gimp, but sounds more scared than the others and wears a fitting 3-hole balaclava that is either red or blue.

The Skinz
A gang of white supremacists that love to fight, they are constantly heard slurring insults towards the player, usually in an assumption that he is 'diffrent' from them. (Quote: "It's a sign of a weaker race, an instinct to HIDE!") They will beg for mercy if downed though.

Weapons: Metal Bat (Baseballl Bat variant), Crowbar, Knife, Nailgun

Numbers: Medium

Strength: Low

'Thing': Beating up Cash with several of their pals joining in on the effort. Essentially, they try to play the numbers game.

Bigot
An obese man who relies on his pals more than his own strength to kill Cash. He is usually heard calling for backup when he spots Cash more than anything else.

The Preacher
Another obese man heard uttering possible 'spritual words', leading to the assumption that he believes in God. He can easily stand up for himself unlike the former.

The Jury
(Note: He is referred to as the Jury, as a dropped gang of the same name always wore Hockey Masks, much like the following character:

Wearing a Hockey Mask, this man constantly shouts insults at Cash, possibly in belief that he is african american (i.e. the quote: "Come back and fight you inbred monkey!").

The Jury II
Another Hockey Mask wearing man, only his mask has been painted red with black spikes running on the sides. Like the former, he also slurs racial insults.

The Old Man
Not really an old man, but someone who talks highly of his father (whom he ironically refers to as 'his old man'). He sees killing Cash as doing his father proud. This may mean his father may be dead.

The Wardogs
A group of war-loving veterans (supposedly) who are very serious about their tactics and rarely go in alone unless provoked. They are led by Colonel Ramirez, who is also a direct subordinate of Starkweather.

Weapons: Machete, Tranquilizer Rifle, Revolver Six-Shooter, SPAS-12 Shotgun, Assault Rifle

Numbers: Medium

Stremgth: High

'Thing': Knocking out their target (with a tranquilizer dart) Then carving him up while he sleeps.

Colonel Ramirez
The leader of the Wardogs, a large African-American man wih one eye, he is first met in Scene 4, White Trash. He essntially acts as an information man to all other gangs, but takes no crap and demands respect (When he meets with the Skinz, he kills a man who gives him an awkward eye (Due to the views of the Skins), thus making them repect his orders) from everyone. Answers only to Starkweather, but meets his end in Scene 14, Divided They Fall.

The Zoo Sniper
A man heavily covered in foliage and tape, he overwatches his men with an eagles eye. He rarely misses a shot.

The Other Sniper
Wearing Red body armour above Urban Camo, this man is not as deadly with a sniper as the Zoo Smiper, but is still a good aim.

The Scout
Wears much camo with warpaint on his face, he is a loudmouth who isn't the easiest to kill but can be easily lured from the pack. Wears Mainly Olive Drab camo.

Hostage Keeper
He is the person who carries a gun, waiting to shoot Cash's family members if he's found by them. Dressed in an army helmet, and jungle camo vest and trousers.

The Breather
Dressed similar to the Other Sniper, but wears a bandana over his face. Always carrying a Machete.

The Inocentz
A group of Hispanic men and big guys all bordering on the line between sane and insane, they are strong-willed and love to see blood. They use big, large bladed weapons or sawn-offs.

Weapons: Revolver Six-Shooter, Sawn-off Shotgun, Scythe, Fire Axe, Metal Bat

Numbers: High

Strength: High

'Thing': They don't stop chopping till you start bleeding.

Daddy
Seemingly a 'group leader', an obese man wearing an undone Hawaiian Shirt. He treats all the other Inocentz like his 'children', and even treats Cash (when in hiding) like a son of his (Quote: "if Daddy can't find you, then Daddy can't protect you..."). Unlike the other Inocentz, he never weilds anything but a gun, usually a sawn-off.

Babyface
Similar to Daddy, only he wears a tartan red shirt, unbuttoned. He also seems to be more insane, treating the whole situation like a game and shouting random things (i.e. "Hi-yo! Hi-yo! It's really time to go!"). Thwy will also say that the game is boring when they are unable to find Cash for prolonged amounts of time.

Stringer
This one talks about nothing but carving up his victims, or 'cutting their strings'. He usually carries a scythe. Usually wears a skull mask or skull paint.

Gringo
Though the majority of the Inocentz follow this personality, they all seem to be the same. This one dresses up in many diffrent costumes.

The Smileys
The most vicious gamng in the game or one reason, that they are really insane. They hve many diffrent personalities and are very tough to catch out.

Weapons: Meat Cleaver, Knife, Revolver Six-Shooter, Light Handgun, Sawn-Off Shotgun, SPAS-12 Shotgun

Numbers: High

Strength: Very High

'Thing': Carving up their target

The White Rabbit
Although not confirmed, it could be said that this is the leader of the Smileys, and the only sane one. He is met and killed in Scene 14, Kill The Rabbit, after Starkweather betrays you.

Fug
He is the first hunter the player meets in the Smileys, but becomes more prominent as the game moves on. He has a split personality and seems to be dealing with voices in his head. He also seems to be one who hates himself for meing a murderer (i.e. when the player downs him, he says he has been waiting for this day, and begs him to do it).

Barry
A man who seems to be unable to stop thinking about his wife, he killed her by sticking a crowbar into her head (Quote: "I'm sorry, hon, i didn't mean to stick that crowbar into your head!") and constantly talks as if he is his wife (i.e. "Barry! You've been sleeping with thhat whore again, haven't you, Barry?"). When talking like his wife, it could be assumed it is a split personality, as he seems to think that Cash is Barry.

Shoetailor
A paranoid man who believes his dog, named 'Dog Legs' (He alsop thinks cash is his dog) has stolen his shoes. He also calls Cash from time to time the Wichety-Man, or will constantly shout "Wichety!" towards a random Smiley.

CCPD (Carcer City Police Department)
These guys aren't like the normal police you may be acquainted with in your town, as they are corrupt and prefer to kill rather than capture. Their captain is on the take from Starkweather, and as a result so are his men.

Weapons: Nightstick, Revolver Six-Shooter, Light Handgun, SPAS-12 Shotgun, Sniper Rifle

Numbers: Medium

Strength: Low/Medium

'Thing': Shoot first, ask questions later.

Police Captain Gary Schaeffer
Though he never appears in person in the game, he is the captain of the police force and Starkweathers direct link with the CCPD.

The SWAT Team
A step up from the CCPD, they are always packed with guns and will shoot on sight. They are in Scenes 16 and 17, but in Scene 16, Wrong Side Of The Tracks, they are seperated into 3 distinct groups: Alpha, Bravo, and Charlie.

Weapons: Heavy Handgun, SPAS-12 Shotgun w/ Light, Submachine Gun

Numbers: Very High

Strength: Very High (because they're wearing armour)

'Thing': Cornering the suspect, then gunning him down.

Alpha Member
These guys wield Shotguns and Sub-Machine guns. They are also more intelligent than the others.

Bravo Member
They always wield Heavy Handguns or Shotguns with a light attachment to see in the darkness.

Charlie Member
They either wield Heavy Handguns or Submachine Guns, and protect the power switch in Scene 16.

Cerebus Squad
Starkweather's personal battalion unit and bodyguard squadron. They pack serious heat.

Weapons: Heavy Handgun, SPAS-12 Shotgun, Assault Rifle

Numbers: Extremely High

Strength: Extremely High (Combat Armour)

'Thing': They don't have a thing. They are highly tactical and have no personalities other than the commander.

Cerebus Commander
Distinguished by a visible face with his right eye covered by some sort of screen, he is very powerful and answers only to Starkweather. He has earned respect from all his soldiers.

Cerebus Seargeant
Not a diffrent personality, but in Scene 19, the person informing the Commander of the situation is referred to as the Seargeant by the Commander.