Inevitable (Dungeons & Dragons)

In the Dungeons & Dragons role-playing game, inevitables are extraplanar magical constructs.

In the standard cosmology, they are from Mechanus, the Lawful Neutral aligned Outer Plane. Inevitables are built and programmed in Neumannus a factory-like city on a small gear. They are designed to enforce law and justice all across the plane: every type of inevitable has a well-defined aim and it will pursue his objective at every cost. In order to fulfill their task they may ally themselves with other creatures or, if necessary, sacrifice themselves.

When they complete their mission they wander idling, looking for some other transgression of their programmation.

Unlike other constructs they may learn from an experience. If this generates a contradiction their programming, they are called back to Mechanus to be re-programmed.

The Manual of the Planes sourcebook lists the main types of inevitables. They are:


 * Zelekhut. These represent the ineluctability of justice. They are extremely skilled trackers and usually hunt those who flee to avoid punishment.
 * Kolyarut. These represent the ineluctability of agreements. They hunt oathbreakers, often assuming humanoid form.
 * Marut. These represent the ineluctability of death. They hunt for those who either extend their lifespan unnaturally (such as lich or those who commit extreme acts to keep themselves from death (such as sacrificing hundreds of others to save themselves from a plague).