List of BattleMechs

BattleMechs are war machines from the BattleTech series. For information about the mechs in general go to

their main page.

Due to the rapid advancement and ever-changing demand for BattleMechs in the Battletech universe, many different versions have been made for war and advancing the economy.

Flea

 * Tonnage: 20
 * Top Speed: 148
 * Tech: Inner Sphere

This extremely fast mech is a favorite of the Wolf's Dragoons. In addition to its insane speed, it has enough firepower to match infantry and some vehicle opposition.

Commando

 * Tonnage: 25
 * Top Speed: 130
 * Tech: Inner Sphere

The standard light mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding mech.

Uller

 * Tonnage: 30
 * Top Speed: 141
 * Tech: Clan

The Clans' answer to the Osiris, this mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest mechs in its class.

Osiris

 * Tonnage: 30
 * Top Speed: 152
 * Tech: Inner Sphere

Unmatched in maneuverability, it carries a balance of weapons making it a great mech for quick scouting missions.

Puma

 * Tonnage: 35
 * Top Speed: 105
 * Tech: Clan

Unusual for its class, this mech uses good firepower that makes fit more with the adaptable medium class than the scouting light class.

Raven

 * Tonnage: 35
 * Top Speed: 120
 * Tech: Inner Sphere

While not the fastest mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout.

Cougar

 * Tonnage: 35
 * Top Speed: 132
 * Tech: Clan

This light mech is not always as fast as some of the other mechs in this class, it has sufficient firepower to make up for what it lacks in speed and electronics.

Owens

 * Tonnage: 35
 * Top Speed: 126
 * Tech: Inner Sphere

A mech with good long range support and speed and electronics to make it a good for scout missions where the pilot does not want to get too close.

Hollander

 * Tonnage: 35
 * Top Speed:
 * Tech: Inner Sphere

This light, long range support mech is easily known for its Gauss Rifle.

Alternate Versions
Hollander II
 * Tonnage: 45
 * Top Speed: 101
 * Tech: Inner Sphere

A remake of the original light mech, it carries more armor and backup firepower than the original while chiefly performing the same function.

Strider

 * Tonnage: 40
 * Top Speed: 107
 * Tech: Inner Sphere

A fast medium mech with its origins in the Draconis Combine, this mech excels in guerrilla tactics.

Chimera

 * Tonnage: 40
 * Top Speed: 112
 * Tech: Inner Sphere

Designed specifically to balance every component it can hold without favoring any one.

Hellspawn

 * Tonnage: 45
 * Top Speed: 112
 * Tech: Inner Sphere

A scout mech built with good missile capabilities and decent beam and ballistic support making it a well rounded mech.

Black Hawk/Nova

 * Tonnage: 50
 * Top Speed: 119
 * Tech: Clan

This mech carries plenty of firepower in its arms, but is limited in maneuverability.

Bushwhacker

 * Tonnage: 55
 * Top Speed: 106
 * Tech: Inner Sphere

A low-profile medium mech that favors long ranged weapons.

Shadow Cat

 * Tonnage: 45
 * Top Speed: 112
 * Tech: Clan

A very versatile mech which supports a decent amount of armor, jump jet support, good speed, and good range of weapons.

Uziel

 * Tonnage: 50
 * Top Speed: 107
 * Tech: Inner Sphere

The model of medium class versatility, it has excellent firepower, great speed and can adapt to any situation as it comes.

Argus

 * Tonnage: 60
 * Top Speed: 93
 * Tech: Inner Sphere

A formidable mech built for the front line. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a mech to be feared.

Alternate Versions
Argus XT
 * Tonnage: 65
 * Top Speed: 93
 * Tech: Inner Sphere

This rebuild replaces the underused LRM rack with another arm and also upgrades its electronic capabilities.

Vulture/Mad Dog

 * Tonnage: 60
 * Top Speed: 100
 * Tech: Clan

An excellent fire support mech with missile support and a good speed.

Alternate Versions
The Vulture has an infamously large amount of remakes due to the popularity of the base model.

Vulture II
 * Tonnage: 75
 * Top Speed: 97
 * Tech: Clan

With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with Beam and Ballistic weapons.

Vulture C
 * Tonnage: 60
 * Top Speed: 100
 * Tech: Clan

Radically changing the look of the original, this turns the arms into huge cannons giving support for a dual guasse rifle.

Ares

 * Tonnage: 60
 * Top Speed: 115
 * Tech: Clan

An omni-mech built by Jade Falcon which bears a good diversity of weapons. It excels it duels and normal combat. It was also manufactured as the Lion by Clan Nova Cat.

Catapult

 * Tonnage: 65
 * Top Speed: 104
 * Tech: Inner Sphere

Most of the mech is built around two large LRM racks making it an excellent fire support mech. It also can mount jump jets should something go wrong.

Alternate Versions
Katapult
 * Tonnage: 65
 * Top Speed: 104
 * Tech: Inner Sphere

Also known as the Catapult K, this variation replaces the LRM racks with Beam cannons.

Thor

 * Tonnage: 70
 * Top Speed: 103
 * Tech: Clan

A readily recognizable mech with a great emphasis on customization.

Avatar

 * Tonnage: 70
 * Top Speed: 106
 * Tech: Inner Sphere

Based loosely off of the design of the familiar Vulture which Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse mech than its inspiration.

Mad Cat/Timberwolf

 * Tonnage: 75
 * Top Speed: 95
 * Tech: Clan

The very model of clan versatility. It has a balance of missile, ballistic, and beam weapons with good speed and armor.

Alternate Versions
Mad Cat Mk II
 * Tonnage: 90
 * Top Speed: 88
 * Tech: Clan

The more powerful assault variation of the Mad Cat with added jump jets but doesn't have the speed and maneuverability of the original.

Black Knight

 * Tonnage: 75
 * Top Speed: 99
 * Tech: Inner Sphere

A versatile and strong answer to the clan's heavy mechs. It has good beam support with omni hardpoints making it very flexible.

Awesome

 * Tonnage: 80
 * Top Speed: 90
 * Tech: Inner Sphere

This mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. It makes every hit count and pays dearly for any one too many.

Templar

 * Tonnage: 85
 * Top Speed: 94
 * Tech: Inner Sphere

A versatile mech designed for the forces supporting Davion by Kallon Industries. It's large omni hardpoints make it a dangerous threat to any adversary.

Annihilator

 * Tonnage: 100
 * Top Speed: 67
 * Tech: Inner Sphere

This massive mech was introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons.

Daishi/Dire Wolf

 * Tonnage: 100
 * Top Speed: 71
 * Tech: Clan

The very best range of firepower available to mechwarriors, it easily makes up for its slow speed and bad maneuverability.

Atlas

 * Tonnage: 100
 * Top Speed: 75
 * Tech: Inner Sphere

The infamous skull-headed mech, it bears more armor than any other mech and has a lasting amount firepower. It is also infamously slow to compensate for its power.

Alternate Versions
Warlord
 * Tonnage: 100
 * Top Speed: 75
 * Tech: Inner Sphere

An upgrade to the Atlas designed by the Lyran Alliance.