Aurora Toolset (Neverwinter Nights 2)


 * This article addresses the Aurora toolset of Neverwinter Nights 2. For information regarding the Aurora toolset of Neverwinter Nights, see Aurora Toolset.

The Aurora toolset of Neverwinter Nights 2 is a piece of software allowing the construction of custom modules by the user.

The NWN2 toolset has been rewritten by Obsidian from the ground up in C#.

Developer Obsidian Entertainment has announced the following enhancements:
 * Camera placement options.
 * More wizards.
 * Conversation nodes will be able to pass parameters to scripts.
 * Tools will be "modeless", e.g., the builder will be able to have a dialogue window open and change things on the map at the same time.
 * Tabbed interface to easily jump between features.
 * Trees will be built using SpeedTree.
 * Objects (including creatures) can be scaled (larger or smaller) along one (or all) of three axis.
 * Support nearly any TrueType font.
 * The GUI will be skinnable.
 * Color palette are not used, because everything can be modified with 32-bits of color precision; up to 3 different tints can be applied to objects.
 * The toolset will have a plugin ability so module creaters can interface their own components.
 * Can change and create new palette categories.

Pre-release Toolset
Neverwinter Nights 2's publisher, Atari, announced that the toolset would be available to pre-orderers for download one month prior to the retail release of the game in its entirety. Initially scheduled to be available on September 18, 2006, the pre-release toolset was delayed until September 23, but on the night of September 22 was again delayed until October 1. The cause and resolution of the last delay remains unknown.