X Motor Racing

X Motor Racing (XMR) is an open-ended racing simulator developed by an Indie game developer Exotypos. The game brings some innovation in racing simulation like 3D tire simulation and full vehicle physics tuning. An advanced tire model and simulation three types of suspension are available to tune them in the game. The game uses an advanced graphics engine supporting True HDR rendering, FSAA, motion blur etc. There are some high-poly tracks in full version that requires modern video card. High-poly tracks were included to use 3D tire simulation in such elements like ruts on off-road.

After release in September 2007 version 1.0, developer releases new versions periodically, focusing on physics simulation mainly. X Motor Racing is a digital delivery product. A license can be purchased from the official web site. License unlocks all the limitations of the demo like telemetry displaying and physics tuning.

Open physics model and tools for creating cars and track allow use X Motor Racing as professional software for trainings of drivers as well as racing game for entertainment.

Releases
A full, commercial version 1.0 of X Motor Racing was released on September 28, 2007. The game supports multiplayer up to 8 players and damage model.

Version 1.08
Version 1.08 was released on July 23, 2008. Changes are:
 * Graphics improvements
 * Collision code optimization
 * Body deformation
 * Added Tyre deformation
 * Multi-Monitor support
 * Suspension physics and graphics improvements

Version 1.07
Version 1.07 was released on June 12, 2008. Changes are:
 * Added multiplayer
 * Improved Physics
 * Improved Graphics
 * Updated Corona track

Version 1.06
Version 1.06 was released on April 20, 2008. Changes are:
 * Added new physics surfaces like WOOD, METAL, STONE, GRAVEL and etc.
 * Getting started damage model
 * Simulation optimization
 * Changes in VehiclePhysics UI

Version 1.05
Version 1.05 was released on March 18, 2008. Changes are:
 * Improved Tire Model
 * Real-time telemetry
 * New Aerodynamics Model
 * Replay menu with time slider, time scaling etc
 * Added Camber Angle and Camber Thrust simulation
 * Added Toe Angle simulation
 * Steering systems changes like Caster Angle and Kingping Inclination
 * Force Feedback changes
 * Added Engine and Axle inertia
 * Improvements in suspension simulation
 * Anti-squat and Anti-dive simulation
 * US/Imperail measurement
 * ABS fixed
 * Improvements in VehiclePhysics for more convenient physics tuning

Gameplay


The game has two game modes – arcade and simulator. The differences of these modes are quite conditional. All the cars in arcade mode are more understeer tuned. On the other hand the sim mode has more oversteer cars. Off-road races are against ghost racers. In highway race ghost or non-ghost computer recer could be chosen. Any number, up to 8 players can connect in multiplayer. Performance limitations (highly accurate physics and graphics) don't allow us to increase this number in the current version.

Cars
Version 1.0 includes 9 base highway cars and 6 off-road cars. The cars are not badged as their real-world counterparts. X Motor Racing includes visual counterparts of Fiat Palio, Skoda Octavia, Audi A2, Audi A4, Audi TT, Chrysler Viper, Mitsubishi 3000 GT, Porsche Boxster, Porsche 911 Turbo.

Tracks
X Motor Racing has 11 tracks, including 5 highway tracks, 5 3D off-road tracks and a testing area. For the full version available Autodromo Nazionale Monza as an addon. Some real tracks in development.

Telemetry


X Motor Racing has a telemetry system that displays all general parameters to control vehicle dynamics and tune vehicle physics real-time. VehiclePhysics is a built-in utility that control more than 3700 vehicle physics parameters including full tire model based on the real researches.

Tools
Power XMR tools were released on October 6, 2007. WYSIWYG editor could create and edit tracks or cars. Also these tools can be used to import any tracks or cars from many other racing games like rFactor, GTR2, GTL etc.

Official sites

 * Official X Motor Racing site
 * Developer's blog