Halruaa

This article is about Faerûn, a fictional continent, the primary setting of Forgotten Realms

The fabled, quiet and wealthy magocracy of Halruaa is justly depicted as a land of wonders. Created by archwizards foreseeing the fall of Netheril, this land combines the peace and harmony of Cormyr with the magic powers of Thay (Like Thayans, they practice circle magic and two thirds of Halruaans have magical powers of some sort). Well protected by mountain ranges on three sides acting as natural fortifications (Nathaghal-North Wall, Muaraghal-East Wall, and Lhairghal-West Wall) and the Great Sea along the south and lead by a score of diviners, Halruaans live in a perfect haven. They don't really want to leave their place except for aventuring and why would they? Nowhere else in Faerûn would they find a better place than home.

The nation is divided into sections by three rivers that meet at Lake Halruaa in the center. The small capital city of Halarahh lies along the northern shore of this body of water.

Halruaa is not safe from harm, though. They are constantly under the threat of the Cintri marauders from Dambrath and next to them (although separated by a mountain range) lies Rethild, the Great (and cursed) Swamp.


 * Capitol city: Halarahh (c. 8000 hab.)
 * Economy:

Official Material

 * Shining South

Specific prestige classes

 * Halruaan Elder
 * Halruaa Magehound
 * Jordain Vizier

Regional feats

 * Arcane Schooling

Specific templates

 * Jordain-born

Novels and Modules
Counselors and Kings
 * 1. The Magehound
 * 2. The Floodgate
 * 3. The Wizardwar