Creature Catalogue

Before the Monster Manual and long before the Fiend's Folio the Creature Catalogue arrived on the scene from TSR as a list of ready to play enemies. A variety of authors and artists combined to create all the listings in this book including Zeb Cook and Gary Gygax.

Creature Types
The listing of monsters in this book includes six categories: Animals, Conjurations, Humanoids, Lowlifes, Monsters, and Undead. Many of the creatures come from modules published previously although many new creatures dot the listings. Each monster included a statistic sheet including Armor Class, Hit Dice, Movement, Attacks, Damage, Number Appearing, Saving Throws, Morale, Treasure Type, Intelligence, Alignment, and Experience Point Value. After the statistics comes a small description of the creature along with its abilities and tactics.

Example
Nightmare

Armour Class -4

Hit Dice 7***

Move 150' (50')

Flying 360' (120')

Damage 1-12/2-12/2-12

No. Appearing 1 (1)

Save As Fighter 7

Morale 12

Treasure Type Nil

Intelligence 13

Alignment Chaotic

XP Value 1650

A Nightmare, or “hell horse”, is a gaunt skeletal creature with glowing red eyes, terrible fangs and a hideous appearance. Nightmares are creatures from the Sphere of Death, and the most powerful sort (full hit points) are often used as steeds by that Sphere’s servitors, as well as by undead creatures such as spectres, vampires and liches. Their very presence will instantly kill small animals ( I hp or less; e.g. mice and insects) up to 30’away and cause paralysis in creatures of 3 Hit Dice or less in the same area. Paralysed creatures may make a Saving Throw vs. paralysis each round and, once a successful roll is made, they are no longer affected. Even the places where a nightmare has touched the ground become blighted and barren, and plants wither and die.

Nightmares attack with their fangs and burning hooves. They also breathe out a cloud of smoking, noxious vapours during combat. Those caught in the cloud, which measures 20’ x ZO’, must make a successful Saving Throw vs. Dragon Breath or suffer a -2 penalty to Hit Rolls, Damage, Armour Class, and Saving Throws.

Nightmares can fly and become invisible (along with their riders, otherwise as the spell) at will, up to three times per day.

Links
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