List of Lost Planet: Extreme Condition characters and adversaries

E.D.N. III which is a place where man attempted a new life after living a familiar planet which could be earth. As they start life, the first ones to think on terraforming the planet was NEVEC, a large science enterprise. NEVEC, was the first to encounter the Akrids, the primary inhabitants of E.D.N. III.

Years pass and a new group, led by Gale and Wayne studies an abandoned dome which belonged to NEVEC. No name so far for the group has been known. Years pass after Gale and Wayne encountered the Green Eye. NEVEC founded the frontier project which was used to terraform E.D.N. III and get rid of the Akrid. Meanwhile, some of the soldiers and people of NEVEC' abandoned them and started the lawless Snow Pirates known as the Crimson Pirates. They fight againts the NEVEC forces and the ferocious Akrids. Due to the new outbreaks, 'NEVEC steps up on their campaign to eliminate anyone who tries to interfere the Frontier Project.

Snow Pirate
The 'Snow Pirate is a small group led by Yuri. They are a separate force from the Crimson Pirate and NEVEC and are enemies.


 * Wayne - Wayne is the main character on the game. In the prologue, Wayne was one of the group which Gale led although no names for the group are known so far. He is frozen in his VS for years after the Green Eye killed Gale(Note that in a cutscene, Bandero is seen commanding NEVEC' soldiers which he ordered to attack Gale indicating that Gale managed to survive from the dome.). Being rescued by Luca, Wayne joins the Snow Pirates. Wayne using the device that Yuri got him when trying to stop the frontier project enhanced the VS he was riding. Defeating Isenberg'' in their last stand, Yuri losses his memory due to the device. Wayne was happy as he sees grasses and dirt where he feel warm although it is revealed completely that Wayne lost all of his memory when Luca introduces herself to Wayne again.


 * Yuri - Yuri is the leader of a small group known as the Snow Pirate. Yuri dreams on once turning E.D.N. III into a place where humans can live. There, he studies about global warming to see if heat can be used to turn ice and snow into dirt and grass. As he discovers the harmonizer on Wayne's hand, Yuri decides to join NEVEC for unkwon reasons. It is revealed that Yuri wants a small device which can be attached to Wayne's hand enhancing it's performance and the VS of his father if Wayne's piloting it. Yuri got killed in the end but his project was continued by Luca and the first part of his dream came true.


 * Luca - Luca is second in lead of the group after Yuri. She has a younger brother named Rick. Luca is the one who saved Wayne from his VS as he got frozen in it for almost 30 years. She doesn't trust Wayne at first although grows to trust him more as events happened in the game. Luca continued the project of Yuri after a year has passed from the time when the Frontier Project was stopped. Yuri's dream was successfull as Luca manages to heat up the snow turning it into dirt.


 * Rick - Rick is the younger brother of Luca. He is a skilled technician. It is never revealed if why Rick wears a visor on his head. During the course of the game, Rick got separated from Luca and Wayne after the trailer which they use was attacked by NEVEC after the defeat of the green eye and the appearance of Bandero and NEVEC soldiers in the abandoned dome. Rick was helped by Basil for a year making him survive a long time. He was reunited with Luca and Wayne as they found a trailer on the Crimson Pirate base.


 * Basil - Basil is soldier which normally arrived in E.D.N. III ten years before the death of Gale. Gale saved Basil from danger and like Wayne, he gave Basil a harmonizer although being a different type from Wayne's harmonizer. She managed to survive for thirty years after the death of Gale. When Basil was in the trailer, she talked to Wayne revealing when Gale died and secrets of the harmonizer which Wayne doesn't know. She got killed though when she tried to stop NEVEC soldiers from advancing to Wayne as they try to save Yuri.

Crimson Pirate
The Crimson Pirate normally were soldiers of NEVEC or another group if there is. They are lawless and they are hostiles againts NEVEC due to them on trying to stop the frontier project. Their base is found near the Snow Plains on the cliff edges and in a highway just in the train station.

Their VS are lightweight and balanced although they lack firpower and some of them aren't stable.

NEVEC
NEVEC is a science enterprise. They are the first to inhabit E.D.N. III and to think of terraforming the planet in order to turn it into a paradise and get rid of the Akrids. Due to their advance technology, they manage to develop laser weapons which are effective againts both humans and VS also againts Akrids.


 * Isenberg - Isenberg is the leader of NEVEC. He was the one who decided about the Frontier Project. When Bandero manages to show the Advance VS which Wayne has, he manages to create a Advance VS which hovers like Waynes VS after using the device. Through the course of the game, it is revealed that the frontier project which he created was used to terraform the planet although it will kill anything not inside the space elevator. He was killed by Wayne after Wayne shoot Isenberg empowered with the harmonizer.


 * Bandero - Bandero is the second in lead of the enterprise, NEVEC. Bandero managed to defeat Wayne after Wayne killed the Green Eye. Managing to defeat Wayne, Wayne abandondes his fathers VS although Bandero has taken it as his own by enhancing it. Bandero is responsible for actually killing his father, not the Green Eye. He was defeated by Wayne when they fought on the NEVEC base which is leading to Yuri and the space elevator.

Akrid
Akrids are ferocious bug-like beasts who are inhabiting E.D.N. III. They manage to survive in the cold temperatures due to precious thermal energy hidden in their bodies. There are different types of Akrids encountered through out the game.


 * Trilid - The Trilid are small flying Akrids found mostly in the battlefield. They are found though in swarms although they are the easiest to kill of all the Akrids although they will only provide a very small amount of thermal energy.


 * Chryatis - The Chryatis are long spider like things and are large and have long, destructible front legs and necks. Their two front legs can be destroyed though by doing enough damage to the parts that are glowing with thermal energy which connects the legs to the body. If destroyed, it causes the Chryatis to be immobile and will never regenerate it back. They will try though still to attack the player by using their jaws but only when in close range. They are frequently encountered through the game and are first met in Mission 1.


 * Dongo - The Dongos are the first enemies encountered. The first encounter is in the abandoned dome. They are armored although it is not enough to suppress all the damage by fire arms. Dongos can roll and go into high velocities, although when hitting a wall, they will stop for a matter of few seconds. They will, though, be turned around when hit by shotguns in close range and explosions. They are also capable of attacking enemies in close range by using their front pincers.


 * Sepia - Sepias are small spider-like Akrid. They are easy to kill although are sheer in numbers. They only able to attack an enemy by close range after opening their weak points in order to absorb heat and able to attack the enemies. They are frequently encountered throughout the game and they will only provide a small thermal energy.


 * Bolsepia - The Bolsepia is a different type of the Sepias. Rather than attacking the enemies by melee range, they just explode violently by gathering all the thermal energy in their mouths by shutting it. They explode when hit by weapons. Their genitals are also quite larger than that of the playing character and are commonly known to destroy your anus.


 * Raybee - Raybees are wasp like large flying insects. They are able to attack enemies by releasing solid thermal energies that are mixed with rocks. They can also attack by using an electrical stinger just like wasps having stingers in their bottom ends. Their weakness is that if they hit the wall while using their electrical stinger, they are rendered immobile for a couple of minutes making them vulnerable to weapons especially explosive ones and Vital Suit's(VS).


 * Skalt - Skalts are plant like things having circle like ends on their tops with spikes. They are capable of shooting spores although are weak and easy to kill. Skalts are buried under ground and will only emerge when vibrations are felt.


 * Genessa - Genessa are Akrids who attach themselves to walls. Their bodies have flat, circle-like shapes with a hole in their center. The holes in their center are able to release small akrids which are the Sepias and Trilids.


 * Jellon - Jellon's are big, jellyfish-like Akrid hovering in the air. They are able to produce Jellites which are able to grow quickly into Jellons if not destroyed for a matter of time. They explode violently if are hit multiple times or more than the ones that is needed to kill them.


 * Jellite - Jellites are small Jellons. They only pose threat to humans but not to VS. Jellites grow immedietly into Jellon's if left allive for a matter of time.


 * Parajellon - Parajellons are bigger than Jellons. They are able to produce Parajellites which are capable of growing immediately like Jellites. They produce a large electromagnetic field in their insides (Note that Parajellons can be seen having small electric currents on appear on their body) rather than producing a dangerous explosive gas. They emit large threat to Vital Suits but not to humans.


 * Parajellite - Parajellites are small Parajellons. Just like Parajellons, they are able to attack by exploding violently releasing a large electromagnetic field. Even with their small size, they can grow just like Jellites although Parajellites pose a threat also to Vital Suit's but not much like Parajellites.


 * Neigal - Neigal are scorpion like Akrids which are able to glide in the air. Their stingers can extend a lot even with their size although if the stingers are destroyed (by shooting the thermal energy that is found that attaches the stinger and the body), it can't be regenerated although Neigal's are still able to attack by their pincers.

Large Akrids
These species are the larger versions of the Akrids.


 * Godon - Godons are giant Dongos. They are sometimes encountered throughout the game and they have tougher and stronger armor than Dongos although possess the same weaknesses. They are capable of going around walls when they are using their rolling attack unlike Dongos.


 * Gorechryatis - The Gorechryatis is a larger version of the Chryatis and there thermal energy parts are hidden except for the ones in the back. It can only be seen if half of the life of the Gorechryatis if left. If the legs are destroyed, the Gorechryatis will be immobile but they will regenerate it back after a few seconds.


 * Undeep - Undeeps are giant worm-like Akrid and are ten times larger than humans. There are only few Undeeps and they are encountered in Mission 3. Even if they seem Invulnerable, they can be killed by shooting all of their thermal spots.

Massive Akrids
These are massive akrids surpassing the other Akrids largeness. Only one of each massive Akrid exists in the whole world of E.D.N. III.


 * Windiga - The Windiga is a giant moth. When it flies by through places, it causes anyone in that place to be pushed away by the strong winds its large wings produce. It has four large tails that contain a vast amount of thermal energy. The Windiga is capable of shooting egg-like objects which explodes when it hits a solid object or destroyed in the air.


 * Raybion - The Raybion is a giant Raybee and is ten times more larger than it. It is fast even with its weight. The Raybion is able to create a group of Sepia-like Akrids which aim for the enemies and explode when it hits a solid object or hit by bullets.


 * Queen - The queen is a giant Chryatis even more massive than the Gorechryatis. It has a large pair of destructible legs just like the Chryatis and another pair of small arms just near the two front legs. The head of the Queen though contains thermal energy adding more weaknesses to it.


 * Green Eye - The green eye is the most largest of all the Akrids. The green eye is responsible for killing Gale, Wayne's father. It inhabits the abandoned dome. It is also capable of breathing a freezing breath and large ice stones. Due to its massive size, the green eye is able to immobilize enemies for a few seconds. The green eye though has multiple weak points although the second and third weak spots are only vulnerable once all of the first ones are destroyed.


 * Tencale - The tencale is the most insect like of all the Akrid due to its being taking the appearance of a very massive spider. It inhabits the thermal plant that was abandoned for three years. The tencale is the only Akrid which is able to produce webs. Its legs are also destroyable like the Queen and Chryatis. If two are destroyed, the Tencale will go down and will be immobile but will regenerate back its legs after a few seconds.


 * Saizarod - The Saizarod is an massive worm like Akrid. It's skin is able to withstand the temperatures of lava's making it able to stay on it for an unlimited time(The lava is the place were the Saizarod lives and it cannot leave the lava or go through land). They have two tentacle like things which are called feelers.