Thor (BattleMech)

Bold textThe Thor is a powerful OmniMech employed by the fictional pseudo-tribal group known as the Clans in the BattleTech Universe. It wieghs 70 tons and is a favorite mech of clan Jade Falcon, due to its quick-strike abilities which are common on all designs.

Bold textPrimary Variant

The Primary version of the Thor (called the Summoner by the Clans) can butcher nearly any 'Mech in the Battletech Universe, if allowed to get into close range. The Primary configuration of the Thor (as seen in MechCommander, and in a slightly altered version in Mechwarrior 2) mounts A Clan Heavy Ultra Autocannon, 1 or 2 Clan Ultra Autocannons, Clan Steak SRM packs, and Multiple Caln ER Lasers, and Jump Jets are common in this variant. This Primary Configuration grants it an extremely powerful short range punch, effectively making it a more powerful version of the Hunchback IIC. In the computer game Mechcommander, the Thor is perhaps the most versatile mech in the game, and as it is plentiful in the later missions, provides many chances to salvage this incredible design.

Bold textSecondary Variants, as seen in Mechwarrior 2

In Mechwarrior 2: 31st Century Combat, the Primary configuration of the Thor looked much like the description provided above. However, the later variants (Particularly the C & D versions) mounted weapons more akin to those of the Timber Wolf (or Mad Cat if you like Inner Sphere Names). For Example, one of cards in the Battletech TCG (trading Card Game) described the Thor C as having advantages in battle due to its Massive AC/20 and missile racks in addition to powerful pulse lasers.

The Staple Weapons for the Thor C as per Mechwarrior 2, however were: LRM 10, Clan ERPPC, Large Pulse Laser (Or something like that)

In The Battletech TCG they were: Clan Ultra AC/20, 6 Clan Streak SRMS, (Some sort of laser probably Clan Large Pulse)

Perhaps the only limit put on the Thor's combat capabilities is that of its somewhat substandard starting armor. This is particularly apparent in Mechcommander missions that had Clan 'Mechs mounting Clan ERPPCs, these seemed to literally tear the 'Mech to pieces. However, this may just be a glitch.

The Thor D was something of a strange design to say the least, mounting an AMS (in its later forms, thank-you-very-much) and several powerful laser weapons it was certainly a surprise when played in the TCG.

The Thor D is like the black sheep of the non-User-Defined variants, its primary weapons as per the TCG were/are: 2xClan Large Pulse Laser 2xClan ER Medium Laser

The Thor, while not as Iconic as the Mad Cat certainly evokes images of Mechwarrior Combat at its finest when its name is spoken.