World of Final Fantasy VI

Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. The Industrial Revolution setting of the game allows it to borrow elements from ancient cultures such as Ancient Rome and Ancient China as well as modern cultures such as Nazi Germany. There are many mythological references to cultures such as those of India, Greece, Arabia, the Norse, and the Judeo-Christian Bible. Final Fantasy VI also features more references to the Star Wars saga than any other installment in the series.

The Statues and the War of the Magi
Not much is known about the distant past of the world of Final Fantasy VI. However approximately 1000 years before the adventure, three magical Goddesses began to quarrell. Their bickering caused waves of magical energy to escape to the world. Humans who were caught in this energy were corrupted and transformed into Espers. The Espers could not control themselves, and they fought a prolonged war with the humans, known as the War of the Magi. One unfortunate battle took place inside an Ancient Castle, in which the king, Odin, would be attacked by soldiers and petrified.

At the end of the conflict, the Espers decided to seal the Goddesses in stone Statues in a hidden part of the world that would become known as the Land of Espers so they could not become violent again. The Statues formed a delicate balance, and if it were disrupted, a catastrophe would occur. The Statues, as a reward, gave the Espers their free will back, on condition that they would be sealed in their balance forever. Those humans who survived the war, the Mage Warriors, were labeled as outcasts and were forced to establish their own remote town of Thamasa.

The Espers in their hidden land
The Espers lived in their hidden realm for one thousand years, protected by a nearly impasseable cave. They continued to be guided by various Elders. Many Espers continued to visit the human world, however, they had to disguise themselves as humans in order to do so, because Espers and humans could never coexist. One day, about eighteen years before the adventure begins, a human girl named Madonna stumbled upon the Land of Espers, and fell in love with an Esper named Maduin. Together, they gave birth to a baby girl: Terra. The Espers did not approve of this and Madonna had to live under the Elder's watch. Two years after this event, Gestahl brought an army to the Land of Espers and began to capture the Espers, including Maduin and Terra, and take them to his home country of Vector. As a result, the Elder decided to cast a magical seal on the gate of the Esper world, and keep the humans out forever.

Magicite and the death of Espers
Magicite is what remains of Espers after they die. They contain the magical energy and the soul of the Esper. lIn order for the magical power of an Esper to be fully drained, an Esper must be transformed into magicite. When someone holds a Magicite shard in his or her hands, he or she can call upon the power of the Esper who once lived. After this person gains enough experience with the shard, he or she can use its powers without its aid.

The Empire
The Empire is an autocratic government ruled by Emperor Gestahl.

Structure
The Empire has its headquarters in the city of Vector, and is an autocracy ruled by the sovereign Emperor Gestahl. At the dawn of the adventure, Gestahl had three generals working under him: Kefka Palazzo, Leo Cristophe, and Celes Chere. Underneath them were the rank and file soldiers. The rank of a soldier could be given by the color of his uniform. A green uniform signified that the soldier was of a low rank, a brown uniform signified a middle rank, and a black uniform signified a high rank, and would often be assigned to lead a platoon of troops into battle. Green soldiers would often pick fights with civilians in the cities which they conquered, and they would only fight on foot. The brown soldiers could attack on foot or would pilot Magitek Armor. Kefka had developed a cyborg soldier that would not be seen outside Magitek Armor. These soldiers wore orange uniforms. Gestahl also had an elite squad of personal sentries that wore special uniforms. The Empire also maintains an air force, which consists of small propellered aircraft, although it is only encountered when the party tries to attack the Floating Continent.

Rise to global supremacy
Not much is known about how the Empire formed, but it is known that they gained their power through the use of Magitek, which is discussed below. Gestahl led a band of troops into the Espers' world and brought back numerous Espers to Vector, where Cid developed a technique for extracting the magic out of them. Using this newfound power, the Empire then proceeded to conquer all of the continent which Vector was situated on. Most of the towns were taken very easily, but one notably horrible incident included the burning of the city of Maranda, which was conducted by none other than Celes Chere herself. The men who lived in the occupied towns were taken away and drafted into the Imperial army.

Meanwhile, Gestahl was personally taking care of his secret weapon of mass destruction, a girl named Terra Branford who he abducted from the Esper world. Terra was half Esper and half human, and as such, could use magic naturally. Kefka decided to take advantage of her and put a Slave Crown on her head so he could directly control her actions. One of the first things Kefka made Terra do was to burn fifty of the Empire's most proficient soldiers. Later, he had Terra, accompanied by two soldiers named Vicks and Wedge, travel to the coal mining town of Narshe in the northern part of the world where a frozen Esper was recently dug up. During the investigation, Vicks and Wedge were killed and Terra was freed from Imperial control. As a result, Kefka began to hunt for Terra all over the world, but he could not find her.

Magitek
Magitek was a process invented by the Imperial genetic engineer Cid del Norte Marquez. This process involves taking magic power from the magical creatures known as Espers and creating powerful weapons from the gathered energy. He developed this technique after Emperor Gestahl and his troops captured various Espers and took them prisoner. Many mechanical military devices were created using this technology, including the dreaded Magitek Armor and the Guardian. Also, Cid used this technique to infuse magical energy into humans, allowing them to use Magic. His first test subject was a man named Kefka Palazzo, who volunteered to do it. He became very proficient in Magic, but the process also had an unintended side effect. Kefka turned insane and hungry for power. Cid learned from this failure and made a weaker, but more refined process in order to get rid of the unintended side effect. He tested this new process on a toddler named Celes Chere, whom he raised as his own daughter. The process worked, making her proficient in Magic while keeping her sanity, and from then on, all Imperial soldiers went through this process, and became known as Magitek Knights. A notable exception to this was General Leo Cristophe, whose proficiency with a sword was considered to be the best in the world, and was a high ranking Imperial officer. He is said to have refused the infusion. After the discovery of the more efficient Magicite, pure magical energy in a stone, use of Magitek began to decline since the process was not needed anymore to learn magic.

Resistance
Naturally, when an autocratic force grows powerful, resistance movements arise. In Final Fantasy VI, the main resistance force is called the Returners, who are led by a man named Banon. They established their hideout in the Sabil Mountain Range to avoid Imperial detection. Over the course of time, various people flocked to the Returners to join. Notable people include Arvis, a resident of Narshe who was worried that the Empire might storm Narshe, especially because a frozen Esper was uncovered in the mines, Locke Cole, whose girflfriend Rachel was killed in an Imperial attack on her hometown, and Edgar Roni Figaro, who was the financial supporter of the Returners (he built up a nonagression pact with the Empire to disguise his intentions, and used Locke as a go-between).

Imperial influence around the world
Due to the military might of the Empire and its technology, its influence is far reaching, and has invoked a world war. Thus, the affiliation of the nations of the world should be noted. The affiliations are at the time the adventure begins.
 * Imperial satallite nations
 * Albrook ("The Occupied City" )
 * Maranda (Burned by Celes Chere)
 * Tzen (The Empire dethroned their king)
 * Imperial allies
 * Figaro (Formally, however, Edgar Roni Figaro secretly supported the Returners)
 * Returner collaborationist nations
 * Doma (Conquered during the adventure)
 * Kohlingen (The Empire attacked Kohlingen, but failed to conquer it )
 * Neutral nations
 * Narshe (Officially stated as such )
 * Nikeah (Implied because it is an unoccupied port town)
 * Status unknown
 * Jidoor
 * Thamasa

Culture in the world of Final Fantasy VI
A rigid social class system has been established in the world of Final Fantasy VI.

The affluent classes
The wealthier population of the world of Final Fantasy VI enjoys many of the luxuries accorded to the wealthy class during the latter half of 19th century Europe. One of the major themes in Final Fantasy VI is the arts and music. The town of Jidoor exemplifies this, as it is populated with wealthier individuals and contains a renowned art collector named Owzer. The town also hosts an auction, where it is assumed that art is sold, even though the player cannot purchase any. An opera house lies to the south of Jidoor on a peninsula, and the opera is incredibly popular in the world of Final Fantasy VI.

The working classes
Similar to the wealthy, the working class in Final Fantasy VI tends to mimic the working class in the late 19th century. Many workers hold jobs such as coal mining, especially in the town of Narshe, and assembly line working for the Empire. However, workers often have to struggle to survive, and many have become thieves and moved to the town of Zozo. Others make a living hunting for rare treasures.