List of Major Time Crisis Characters

This is a list of central characters from the Time Crisis series.

Richard Miller
Also known as the “One Man Army,” he is the only VSSE agent who qualified to conduct solo missions due to his vast expertise as a Gulf War veteran and impeccable special operations background. In his pre-VSSE years, Miller served as a Force Recon Marine. His lightning-quick reflexes and his stealth tactics gives him the ability to perform solo missions quickly and secretly. Miller has a long list of accomplishments with the agency that no other VSSE agent and/or team can match. He appears as a secret boss for Crisis Mission mode in Time Crisis II in Playstation 2 and return as a same secret boss in Time Crisis 4 in Playstation 3. He makes his appearance in the fourth game as a cameo.
 * Year of birth: 1964
 * Hometown: United States of America (exact locale unknown)
 * Rank: Current Ace of the VSSE, codenamed Angel

Keith Martin
Living a confidential life, Keith served in the British Special Air Service (SAS) prior to being recruited to the VSSE. To protect Keith from surprise attacks and possible prosecution, the VSSE addresses Martin as Cherub: Eden's Guardian (the same way the SAS protected Martin's existence). As a civilian Keith is a special effects technician and a stunt double for the Hollywood film industry. He appears as a only playable character in Crisis Mission. He makes his appearance in the fourth game as a cameo.
 * Age: 27 (as of 1998)
 * Hometown: United Kingdom, Great Britain
 * Rank: Senior VSSE Operations Agent, codenamed Cherub

Robert Baxter
Baxter served in the United States Navy Seal forces during his pre-VSSE years. Upon his recruitment to the VSSE from the Navy SEALs, Baxter is given the name of Griffon: Treasure Keeper to avoid surprise attacks and possible prosecution (which Martin was handled much longer). Among all teams in the VSSE, Martin and Baxter serves as the agency's senior team. As a civilian Baxter is a school bus driver. He doesn't appear as a playable character in Crisis Mission. He makes his appearance in the fourth game as a cameo.
 * Age: 29 (as of 1998)
 * Hometown: United States of America (exact locale unknown)
 * Rank: Senior VSSE Operations Agent, codenamed Griffon

Alan Dunaway
Both Alan and Wesley joined the VSSE at the same time, and were natural partners even before they joined the agency. A four-year operative of the VSSE, Alan has a talent for mastering new skills quickly, and is best known for his reputation for unparalleled fearlesness in the face of incredible odds. While cool, attractive, stylish and popular-looking, Alan is a natural team player, although he used to make pranks on others but he never usually gives up on his mission as a VSSE agent. Alan's proven record in only four years earned him the respect of many seniors before him. He also appears as a gaming boss in Crisis Mission as well as Wesley Lambert. He makes his appearance in the fourth game as a cameo.
 * Age: Late 20's (as of 2003)
 * Hometown: Unknown
 * Rank: VSSE Special Operations Agent, codenamed Phoenix

Wesley Lambert
Both Alan and Wesley joined the VSSE at the same time, and were natural partners even before they joined the agency. A proven marksman of the agency, Wesley was a friendly, quiet, smart, reserved, and cheerful-looking boy, and he currently holds a doctorate degree in engineering. Wesley is best known for his unflappability in extreme situations, where he can make snap decisions strategically. Wesley is also a natural animal-lover/caretaker. Because Alan and Wesley get along extremely well, they are different from other VSSE agents and/or VSSE teams. He also appears as gaming boss in Crisis Mission as well as Alan Dunaway. He makes his appearance in the fourth game as a cameo.
 * Age: Late 20's (as of 2003)
 * Hometown: Unknown
 * Rank: VSSE Special Operations Agent, codenamed Pegasus

Giorgio Bruno
Originally from a powerful Italian mafia, Bruno was adopted (when he was 10) by an Italian authority after his family's organization was wiped out. Living a righteous life ever since, Bruno returned the Italian authority's favor by serving as a NOCS officer prior to his recruitment to the VSSE. While his demeanor is cool, he is quiet but passionate. Bruno operates as a restaurant chef for a Milano restaurant (famous for his lasagna) when operating as an everyday civilian. He also played as a boss character in Crisis Mission mode.
 * Age: 29
 * Hometown: Palermo, Sicily, Italy
 * Rank: Special Operation Agent of the VSSE

Evan Bernard
Evan is from a line of famous French fishermen. His outstanding performance as a coast guard troop caught the attention of the VSSE. Brash, impatient, courageous, and acting on instinct (deciding without thinking), Bernard is a contrast to his partner Bruno (who is thoughtful and considers the consequences of his actions). As a civilian, Evan is a high-rise carpenter. Although Giorgio and Evan have been partners for only one year (not to mention that Giorgio has been on the VSSE longer than Evan), they prove to be a good pair. He also played as a boss in Crisis Mission mode.
 * Age: 25
 * Hometown: Rouen, France
 * Rank: Rookie VSSE Operation Agent

Blaize Jackson
The 1st male protagonist of this game, He's featuring in Time Crisis 5, as a new African-American VSSE agent.
 * Age: 25
 * Hometown: Atlanta GA
 * Rank: Rookie VSSE Agent Codenamed "Mermaid"

Alan Martinez
The 2nd male protagonist of this game, He's featuring in Time Crisis 5, as a new Filipino-American VSSE agent.
 * Age: 30
 * Hometown: Manila, Philippines
 * Rank: Ace VSSE Agent Codenamed "Triton"

Sergei Garo
The 3rd male protagonist of this game, He's featuring in Time Crisis 5, as a new Sercia VSSE agent and long lost son of Sherudo Garo, hated his father for ruling the nation, he returns a favor to become VSSE and help good deeds to deal against.
 * Age: 24
 * Hometown: Sercia
 * Rank: Rookie VSSE agent Codename "Aqua Jet"

Mystery character
Unknown seeing his action of his appearances, he was last seen that challenge both VSSE agents in these practicising boss duels, including their mysterious leader. His appearance in Crisis Mission mode in the fourth game. He would be featuring in Time Crisis 5, as a new main character and a new VSSE agent. He wears a orange and brown suit and helmet. But no one knows who he is.
 * Age: ??
 * Hometown: ??
 * Rank: Rookie VSSE mysterious newcomer Agent

Alicia Winston
Alicia worked as a medic during her first years of service before displaying her prowess as a sharpshooter. Self-trained in the ways of stealth, Alicia became Lukano's final hope when the majority of the LLA were captured by the Zagorian army. Putting her stealth at work, Alicia broke through Zagorian defenses to steal information regarding about the installation of tactical missiles and leaked the information to the VSSE, prompting the agency to dispatch Alan and Wesley to execute the operation. Teaming up with the VSSE agents, Winston continued the investigation, rescued her brother and the entire army, disposed the traitor Jake Hernandez, and removed the Zagorian threat.
 * Age: Mid-20's (as of 2003)
 * Hometown: Lukano (exact locale unknown)
 * Known relatives: Daniel Winston, older brother
 * Rank: Special Operations Trooper, Lukano Liberation Army

William Rush
Originating from an elite military family, Rush defined his own character on the battlefield as an important asset of the U.S. special forces. Throughout his service in the U.S. Army, Rush has managed to bring down a handful of U.S. Marines who sided with a South American drug cartel. Serving as a member of the U.S. Internal Surveillance Group's Special Operations Division, his patriotism and loyalty to his country is considered to be second-to-none although he can be stubborn and emotionless at times.
 * Age: 33
 * Hometown: Dallas, Texas, United States of America
 * Rank: Captain, United States Army

Elizabeth Conway
A talented U.S. Joint Intelligence Division operative and a graduate of the U.S. Air Force Academy, Beth is a dispatcher for a state-of-the-art air control system called the XSWAC-12. As a dispatcher, Beth provides support from above the skies.
 * Age: 25
 * Hometown: Minneapolis, Minnesota, United States
 * Rank: First Lieutenant, United States Air Force

Claude McGarren
Claude is the protagonist of Crisis Zone. In both the British SAS and the STF fronts, Claude is seen and perceived as a loyal, selfless trooper who seeks to retain the peace, and seeks to nullify terrorism at its earliest possible stages. Claude, like Keith, served in the British SAS prior to his coronation to the STF.
 * Age: Unknown
 * Hometown: Great Britain, United Kingdom
 * Rank: Section leader of Platoon One of the Special Tactical Force

Gregory Barrows
The leader of the U.S. Bio-Weapon Special Operations Unit (a.k.a. the Hamlin Battalion) and the chief antagonist of Time Crisis 4. Unhappy from his lack of authority and treatment while serving in the U.S. Army's Secret Forces, Barrows believes that he has the right to do whatever he pleases by any means necessary, making him extremely dangerous. One example is engaging in a coup d'etat which involves retrieving the Battalion's Terror Bites for vile purposes, attacking Buckley AFB by surprise, and programming computer-controlled XA-60-Ex UCAVs to destroy every major city in the United States. His hard reasons for betraying his country remains a mystery as players will be able to know why Barrows did so in the PlayStation 3 conversion of the game. Barrows handles two Desert Eagle pistols with ease. Barrows wore a bionic left eye that perform two functions: it emit signals so that the Terror Bites doesn't attack Barrows, and also control the actions of the bio-weapons as well.
 * Age: 48
 * Hometown: Charleston, South Carolina, United States
 * Rank: Lieutenant Colonel, U.S. Army

Ricardo Blanco
The man behind the shooting of the Caruban president whilst disguised as Richard Miller. Ricardo was hired by Wild Dog to capture the president alive & deliver him to Wild Dog, framing Richard Miller. Ricardo did that, but was found by Richard. The two had a shootout, which Richard won, though he didn't finish Ricardo off. However, before Ricardo can answer any questions, Wild Dog shows up on a helicopter & finishes Ricardo off. In his dying breath, Ricardo tells Richard where Wild Dog is hiding. Although Blanco contributed much to Project Titan's shocking plot, he is not the chief antagonist in the game. Very accurate with a machine gun.

Ernesto Diaz
Ernesto Diaz is the chief antagonist in Time Crisis II. He was once an American military officer. Under the guise of a "Starline Network" to unite the world, he planned to launch a military satellite. He recruits Wild Dog as a security force. In the final duel against VSSE agents Keith Martin and Robert Baxter, he grabbed Christy Ryan and tried to use her as a shield against the agents. When that failed, he tried to throw her off to her death, but Baxter managed to save her. Diaz died when he fell down and into the satellite launchpad, destroying both him and the satellite. Diaz was handy with a rocket launcher (when fighting alongside Wild Dog), had accuracy that surpassed even his marksmen, and utilized a prototype satellite in an act of advanced planning.

Sherudo Garo
The last blood relative of the Sercian royal family. While Sherudo's plot is the central focus of Time Crisis, he is not the chief antagonist of the game. Sercia was once a monarchy until it was overthrown in the Sercian Revolution by William MacPherson, who later went on to be president of the newly-established Republic of Sercia. Determined to restore Sercia's imperial rule, Sherudo abducted the president's daughter, Rachel. Garo threatened to kill Rachel unless President MacPherson resigned from office and installs Sherudo into the throne. Although Garo fought VSSE agent Richard Miller valiantly utilizing throwing knives, his plan was spoiled when he was killed by Miller.

Kantaris
Little is known about this mysterious leader of the Kantaris criminal organization. Established long before the formation of the Republic of Sercia, the Kantaris organization was responsible for a number of large-scale crimes including arms dealing, drug dealing, theft, forgery and fraud. The leader Kantaris herself owned the Chateau du Luc, a luxury hotel that also served as a front for a weapons factory. While VSSE Intel came up empty on Kantaris, the agency does have positive verification that the Kantaris Organization itself is Wild Dog's Arms provider. Kantaris was presumed dead at the end of the game, though survival is possible.

Derrick Lynch
Derrick Lynch is the chief antagonist of Crisis Zone. Lynch is the leader of a terrorist organization called U.R.D.A., which as responsible for attacking Garland Square. Lynch's story is that he is a former commander in the Irish Revolution Army after serving in the British Army. He has two bodyguards named Tiger and Edge. In the game, Lynch planned to unleash a nuclear reactor at a nuclear test site. S.T.F operators were able to shut down the machine, killing Lynch in the process. After Lynch's death, Jared Hunter becomes second-in-command. In combat, he uses a strange-looking high-gauge semi-automatic shotgun plus "potato masher" grenades.

Derrick Lynch was named after an employee of Namco who created the game Time Crisis itself.

Terror Bites
The Terror Bites are biological weapons researched, created, invented, and compiled by the Hamlin Battalion. Barrows, in an act of dissatisfaction on how the Hamlin Battalion were being treated, ordered the Hamlin Battalion to turn against America, and to utilize the Terror Bites as part of Barrows' aim to destroy the United States shortly after the Terror Bites were approved for use. In the game, there are four types of Terror Bites: a beetle-like creature, a mosquito-like creature, an armadillo-like creature that explodes, and a mantis-like creature. The beetles and the mosquitos attack in swarms, attempting to latch onto their victims and kill them. The armadillos expands its abdomen and then explode. The mantis usually fights alone or in pairs, splitting into three separate weaker offsprings when one is killed. The Terror Bites seem to be controlled and directed by specific radio frequencies. All members of the Hamlin Battalion, as well as Wild Dog, wear devices that emit signals so that the Terror Bites do not attack them. Specific members of the Battalion use devices that actually control the actions of the Terror Bites. These creatures serve as the game's central plot in Time Crisis 4.

Wild Dog
The only character that has been featured in every single Time Crisis installment, only antagonist, not Crisis Zone.

Wild Fang
Wild Fang is Wild Dog's apprentice in training, whose known appearance as of 2007-01-14 was Time Crisis 3. He wears a red shirt with suspenders. His movements are free and his kick moves enable him to use objects as weapons. While proficient with a hand gun, Wild Fang prefers to use martial arts. During the events of Time Crisis 3, Alan Dunaway and Wesley Lambert managed to gun Fang down in spite of a tough fight. Whether or not he survived the events of the Astigos Island crisis remains unknown.

The official Time Crisis 3 website lists him as "an idiot who thinks he is really cool." Alluding to his cocky nature in battle.

He also appears in Time Crisis 4 for Playstation 3 while battling against Rush.

Giorgio Zott
Giorgio Zott is the leader of the Zagorias Federation Army. He's also the chief antagonist of Time Crisis 3.

In the story of Time Crisis 3, Zott sends out his army to invade Astigos Island. Despite protests from several nations and heavy resistance from the Lukano Liberation Army, the Zagorias Federation managed to seize 80% of Astigos Island thanks to Zott's strategy. First the Lukano Liberation Army discovers that Zott plans to launch four tactical missiles from Astigos to destroy Lukano. Then the VSSE states that the tactical missiles' potency can also be a threat to the surrounding nations as well. Unbeknowingst to the public good and the Lukano Liberation Force, Zott teamed up with Wild Dog. Alan and Wesley, in spite of a difficult fight, managed to kill Zott and destroy the tactical missiles before it left the silo, removing the threat to Lukano. Zott utilized a wide variety of weapons in combat, including an MP5, two rocket launchers, tesla tanks for support, and even a sword for close combat.