Piercer

In the Dungeons & Dragons fantasy role-playing game, the Piercer is an Aberration. It resembles almost exactly a stalactite (similar to a Darkmantle), only with eyes in the sides. The Piercer is actually a giant gastrophod of which the pointy, stalactite-esque part is its shell. Its tail and other such parts can almost never be seen. Its color ranges from brown, to black, to grey, to green, to blue.

Society
Piercers live in colonies of 10 or so individuals (though very deep in the earth, colonies of hundreds are said to exist). When attacking prey (of which the dropping and impaling methods will be described in the combat section), they often fall down in unison, making the area briefly very dangerous. Piercers, though nonintelligent, are aware of others in their colony. Piercers can go for days without food, having a second stomach which slowly digests and stores reserves of fat. They are often hunted for the substances involved in this, as it can be used to preserve foodstuffs. Piercers can also be eaten, having a taste similar to that of snails.

Combat
Piercers have accute senses of hearing and touch, and can easily detect when prey comes. When it does, the Piercer crawls to the roof of the cavern ceiling (they live underground) and disguises itself as a stalactite. When prey gets near enough, it drops down and impales them on. It then proceeds to eat them. If the Piercer misses, however, then it is in deep trouble. Fallen Piercers are slow and easily slain, and their only defense takes the form of a weak acid which they excrete. This acid is usually enough to discourage most attacking creatures, however. Piercers are interested only in food, and have no value for treasure.

Piercers cannot speak.

They are regarded as neutral in alignment.