Generic role-playing game system

A role-playing game such as Hero System or GURPS or FUDGE designed to be able to provide rule mechanics for any setting (world or environment) the players and the Game Master desire to place the game into.

The advantage of such systems is as follows: 1. Only needing to buy one rule system for multiple settings. 2. The time to learn different rule mechanics for different settings is less.

The disadvantages of such systems is as follows: 1. Often the initial rules are a bit more complex than a rulebook for only one setting. 2. A specific rulebook for a specific setting can be optimized for that setting.