Combine Forces

Humanoid Combine
The primary military force of the Combine on Earth is the humanoid Combine Overwatch (referred to by Doctor Breen as the "Transhuman arm of the Combine Overwatch"): humans who have been modified into "transhuman" (or "post-human", as referred to by Dr. Kleiner) cyborgs. They are the most frequently encountered foes throughout Half-Life 2. This could also be another possible reason why they are called the Combine, because they are a "combination" of humans and alien technology. It is important to note that the Civil Protection foes are not hybridized and are in fact, human.

Civil Protection


affiliation=Combine type=Police health=26, 40 (after Anticitizen One) weapons=Stun Baton, Pistol, SMG1 gamesfeatured=Half-Life 2, Episode One firstappearance=Half-Life 2, Chapter 1, Point Insertion entity=npc_metropolice

Civil Protection officers, referred to in brief as CPs or Metro Cops/Police, are essentially the thought police of City 17 and all other cities. They keep Citizens in line through use of intimidation and physical force, and in some cases, outright murder. City 17's Civil Protection force also patrols the canals for escapees.

Civil Protection officers are ordinary human beings who have willingly joined the Combine, either for more privileges, such as additional food and better living conditions, or simply for entitled thuggery. As such, they are not bio-mechanically modified in any way.

Civil Protection officers communicate with the Combine Dispatcher/PA System|Overwatch dispatcher, a female voice (voiced by Ellen McLain), over their radios which informs them of mission objectives, rewards, reminders, downed units and a variety of other information to keep the officers informed and up-to-date.

Civil Protection are generally kept separate from Combine military units, such as Overwatch Soldiers or Synths, and stay in a policing role within the cities. They travel in APCs and Combine Dropships and are often accompanied by Scanners or manhacks.

Chapter Locations
 * Half-Life 2 - 1, 2, 3, 4, 11
 * Half-Life 2: Episode One - 5

Combine Soldier

 * name=Overwatch Soldier
 * affiliation=Combine
 * type=Soldier
 * health=50
 * weapons=SMG1, Shotgun, Overwatch Pulse Rifle, Grenade, Weapon Butt
 * gamesfeatured=Half-Life 2, Episode One, Episode Two
 * firstappearance=Half-Life 2, Chapter Four Water Hazard
 * entity=npc_combine_s

Combine Soldiers are intelligent infantrymen that work in squads and have a variety of attack methods. While Civil Protection has jurisdiction over the relatively minor affairs of policing the cities, Overwatch Soldiers can be found everywhere, and form the backbone of the Combine military occupation force on Earth.

Overwatch Soldiers usually travel in Combine APCs or Dropships. When a squad of Soldiers need to be deployed quickly into a combat zone, Dropships are used.

Overwatch Soldiers are one of the games' most common foes. They are frequently encountered throughout most of Half Life 2, Episode One, and, to a lesser extent, Episode Two.

Chapter Locations


 * Half-Life 2 - 4 (pilots mostly), 6, 7, 8, 9, 10, 11, 12, 13, 14
 * Half-Life 2: Lost Coast
 * Half-Life 2: Episode One - 1, 2, 4, 5
 * Half-Life 2: Episode Two - 3, 4, 5, 6

Combine Sniper

 * name=Combine Sniper
 * affiliation=Combine
 * type=Sniper
 * health=125
 * weapons=Overwatch Pulse Sniper Rifle
 * gamesfeatured=Half-Life 2, Episode One, Episode Two
 * firstappearance=Chapter Six, "We don't go to Ravenholm ..."


 * entity=npc_sniper

Overwatch Snipers are specialized soldiers in the Combine Overwatch trained in the use of the Overwatch Sniper Rifle. Snipers are encounted hiding in high, concealed areas where they can get a good field of view. They are never seen holding their rifle except for the blue transparent sighting beam emitting from its hiding spot. Snipers can be detected by the beam emitting from their hiding spot or the sound of the rifle firing on another target.

Overwatch Snipers are specialized soldiers in the Combine Overwatch trained in the use of the Overwatch Sniper Rifle. Snipers are encounted hiding in high, concealed areas where they can get a good field of view. They are never seen holding their rifle except for the blue transparent sighting beam emitting from its hiding spot. Snipers can be detected by the beam emitting from their hiding spot or the sound of the rifle firing on another target.

Chapter Locations
 * Half-Life 2 - 6, 12
 * Half-Life 2: Episode One - 4, 5

Combine Elite

 * name=Combine Elite
 * affiliation=Combine
 * type=Elite Soldier
 * health=70
 * weapons=Pulse Rifle (Including secondary fire)
 * gamesfeatured=Half-Life 2, Episode One, Episode Two
 * firstappearance=Chapter 9, Nova Prospekt
 * entity=npc_combine_e

An Overwatch Elite is a specialized, and possibly higher-ranking Combine Soldier. Sporting a distinctive white uniform with a single red ocular lens, the Elites are the deadliest of the Combine Overwatch infantry. Whilst all Overwatch units have been transfigured by Combine technology, it is theorised that Elites have been altered even further than standard soldiers. They use similar combat tactics to regular Combine Soldiers, but with a few key differences. Like these guys have energy balls for their AR2 Pulse Rifles. Their energy balls can vanish someone into mid air, but with the protection from your HEV Suit the energy balls just do a quarter ammount of damage.

Chapter Locations


 * Half-Life 2 - 9, 10, 11, 12, 13, 14
 * Half-Life 2: Lost Coast
 * Half-Life 2: Episode One - 1, 2, 4, 5
 * Half-Life 2: Episode Two - 3, 5, 6