Antlion (Half-Life 2)

Antlions are a fictional insect-like alien species found in Valve Software's first-person shooter action computer game, Half-Life 2. They ended up on Earth after being transported from Xen by the portal storms. While they prefer sandy environments, these Antlions otherwise have little in common with real-life antlions, preferring to directly assault prey rather than passively trap them. Antlions appear starting in the Highway 17 chapter of Half-Life 2 as well as throughout Half-Life 2: Episode One. The beginning of Half-Life 2: Episode Two prominently focuses on Antlions.

Defense


Along the coastline are areas protected by mechanical devices the Combine call Restrictors, dubbed "Thumpers" by resistance members. By repeatedly pounding the earth with metal beams, the vibrations produced deter the antlions. Large-scale Restrictors appear around the perimeters of Nova Prospekt.

In Half-Life 2, stretches of beachsides devastated by Antlions prompted the Combine to set up Restrictors to combat the threat. Within City 17, the base of the Citadel functions as a massive Restrictor, operating constantly on the sides of the structure. This implies that Antlions have overrun much of the land. The destruction of the dark fusion reactor in the Citadel ceases most of the Citadel's functions, effectively nullifying the only defense City 17 had against an Antlion invasion. Antlion attacks in City 17 commence soon afterwards.

In Episode One it is also revealed that it is possible to block Antlion burrows with large, heavy objects such as cars. Once blocked, Antlions can no longer emerge to the surface.

Antlions
Antlions live in underground colonies, typically situated in sandy areas such as beaches. They usually hide under the sand, waiting for anything unlucky to cross its path so it can then quickly surface and tear it apart. Antlions sense a victim's presence via vibrations transmitted through loose soil or sand. This makes it possible to safely venture through Antlion territories by walking solely over foreign items placed on the sand, or by walking across rocks. If a swarm of them are disturbed, temporary refuge may be sought in water, since Antlions cannot swim and quickly drown when they come into contact with it. It is also possible to flip the Antlions over with a burst from the Gravity Gun, allowing for a quick escape. Antlions also possess the ability to fly over short distances. Their aggression is not limited to humans or even to the Combine. When undisturbed by human interference, they will also attack other xenofauna such as headcrabs.

The Combine refer to Antlions as "virals," "biotics," or "exogens." When Gordon Freeman assaults the Nova Prospekt maximum-security prison, bringing many Antlions with him, an Overwatch soldier can be heard mentioning a "full biotic overrun" of the facility. The term biotic however might be a general term used by the Combine to refer to hostile Xen life forms such as antlions and headcrabs.

The behavior of Antlions in respect to sound, vibration and aversion to water is analogous to that of Sandworms in the Dune universe. However, while the use of Thumpers in the Dune universe attracts Sandworms, Antlions in Half-Life 2 are repelled by the strong vibrations produced by them, possibly causing either sensory overload to them, or causing them pain due to their sensitivity to vibrations. Other similar fictional creatures include the Graboids of the film Tremors, which react in a similar way to loud noises such as explosions, and the arachnid warriors of the film version of Starship Troopers.

Antlions are the only enemies in Half-Life 2 that gib rather than becoming ragdolls if killed with a stronger weapon.

Antlion Guards


Far larger and stronger, Antlion Guards (with the binomial name Myrmidont giganticus ) have command and control over other Antlions. Their primary attack is a charging head butt. Any objects within the Guard's line of sight are thrown towards enemies.

While traveling along the coast, an encounter ensues with a Guard. After its defeat, a Vortigaunt extracts its pheropods and gives them to Gordon. The pheropods cause Antlions to identify Gordon as a Guard and therefore not attack. The pheropods (called "bugbait" by the Vortigaunts) can also be used to send commands to the Antlions to follow Gordon or attack an enemy/enemies. It is not known how thrown pheropods are replaced, as Gordon has an unlimited supply of them. Combine Overwatch soldiers will flail about for several seconds if a pheropod is thrown directly at them.

As Gordon progresses into Nova Prospekt, a Combine Overwatch soldier can be heard saying, "Warning, primary target is, uh, engaged in, uh, command and control tactics with biotics. Repeat: Primary target has tactical C&C over biotics." It is also curious that other Antlions are absent during all Antlion Guard battles in Half-Life 2 after the first one where Gordon receives the pheropods.

An image caption on the official Episode One site refers to an Antlion Guard seen in a screenshot as an "Ant Lion Queen", although it bears no difference in appearance from other normal ones (Alyx herself simply calls them Antlion Guards). Though this could simply be an error, it may indicate that this particular specimen is a female of the species, or that possibly all Antlion Guards are female. There is an unused alternate texture for the Antlion Guard in the Half-Life 2 and Episode One game cache files, giving the creature a blue-color skin.

In Half-Life 2: Episode Two, the player encounters an Antlion Guardian, which is a form of Antlion Guard that glows yellow and poisons the player upon attack, and when attacked at close range by the player (similar to the Antlion Workers described below and the poison headcrabs present since the original Half-Life 2).

Antlion Grubs


Antlion Grubs are apparently the larval form of Antlions, and were first seen in the leaked beta version of Half-Life 2. They were cut before the final release of Half-Life 2, but returned in Episode Two. Antlion Grubs die when stepped on, glow, and drop a small yellow blob that confers a small amount of health upon the player. Although they were originally designed to alert other Antlions when they were killed, this aspect was removed. According to the Valve developer wiki, it was removed because it made players afraid to kill grubs for the health goo they dropped, and made the cavern section of the game extremely hard.

Antlion Workers


The abdomen and legs of Antlion Workers are similar to that of a normal Antlion. They have a head similar to that of an ant's in real life as well as a small pair of wings, used for flying short distances like other Antlions.

Antlion Workers can spit toxic acid from long distances, inflicting a large amount of splash damage. This may be an homage to the Bullsquid of the original Half-Life, which had a similar attack. Because they have a ranged attack, Antlion Workers typically try to stay away from the player, but can also attack the player with their legs. They are more resilient than normal Antlions and will spray lethal amounts of acid within a small radius upon death.

Antlion King
A so-called "Antlion King" was touted in a few previews. It appeared to have a face resembling more of an alien, as it has few insectoid qualities. According to Half-Life 2: Raising the Bar, Gordon was supposed to fight one of these in a boss battle underground. However, as the above-ground levels gained more detail and the underground levels shrank, the decision was made to cut the Antlion King from the game. It may be the center of Antlion colonies if they are social creatures like bees or ants, but this is unlikely as the title of "King" suggests that this Antlion is male. However, Raising the Bar also indicates that the Antlions were to have a patriarchal society as opposed to a matriarchal one, possibly dictating that they mate in a different way than other lifeforms typically do. The Antlion King was originally to be fought in a large underground nest area with Antlions covering the walls and ceiling to such an extent that there was no room for the king. Raising the Bar contains a slightly comical comment from a Half-Life 2 game designer who tried to sculpt the Antlion King out of clay, which took many attempts to create without it collapsing.

Reproduction
It is unknown how Antlions reproduce, but it is possible that they live in social colonies like bees or ants. This and the presence of a caste system are supported by the existence of Antlion Guards and the fact that Antlions commonly work together (another possibility would be that Antlions have an extreme form of sexual dimorphism). However, a resistance member also mentions in Half-Life 2 that the Antlions have a "spawning season". He could have been referring to adolescent females breeding with drones, however, Gordon only encounters one type of Antlion throughout the entire Highway 17 trip. This suggests that Antlions may be able to breed individually, as opposed to the colony theory. Additionally, some suggest that currently mating Antlions could be residing underground. They could also be independently breeding creatures that live in queen-less colonies. It should also be noted that Antlions have different yellow, black, or red markings and patterns. What relevance this has with creatures that are supposedly sightless is unknown, but it may be indicative of gender.

It needs to be pointed out that, as aliens from another dimension, there is no reason that Antlions would necessarily reproduce in a fashion similar to terrestrial organisms. It is possible that Antlions have three sexes, and Guards are a non-reproducing neuter sex whose only function is guarding nests.